<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.cubicworlds.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brickviking</id>
	<title>Wikicubia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.cubicworlds.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brickviking"/>
	<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php/Special:Contributions/Brickviking"/>
	<updated>2026-07-03T18:08:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=User:Merasane&amp;diff=7383</id>
		<title>User:Merasane</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=User:Merasane&amp;diff=7383"/>
		<updated>2025-09-10T23:04:23Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Some light grammar corrects and a restatement of age&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== User:Merasane ==&lt;br /&gt;
&lt;br /&gt;
Merasane (Mera), has been a avid member, and key player in Cubic Worlds since May 15th, 2011, being a Moderator, and being most notable for being the master of Beta, and one of the three proprietors of Hyrule.  Merasane has helped build many things, Some things being Beta, Hyrule, and some areas for major events, ranging back to the great End Crisis. He currently operates under the account, &#039;Arya_Oyvind&#039;, the &#039;merasane&#039; account now being used by his sister.&lt;br /&gt;
&lt;br /&gt;
His identity was confirmed as Male around August 2012.  Deciding that his life was fixed enough after a great depression that lasted 4 years, thus causing him to &amp;quot;think as another person&amp;quot; by adopting his enigmatic persona.  The support he received after revealing this to the server only strengthened his friendship with everyone there.  &lt;br /&gt;
&lt;br /&gt;
Through the Server&#039;s Ages, he has come and gone, but always remaining a staple of the community, finding time to get on for a while at least once a week.  Through this time, he has seen friends come and go, and even though he wishes for their return, he wishes them luck with their lives and tries to keep in contact, be it by sms messages, Steam, or any other means of communication.&lt;br /&gt;
&lt;br /&gt;
On the other side of the screen, aka, Real life, Mera is decades old, with his birthday being on November 6th.  Though he celebrates it April 20th.&lt;br /&gt;
&lt;br /&gt;
He is an Introvert, so he mainly keeps to himself. If you see him on, and all he seems to say is hello, and nothing else, do not take it personally, It is just how he works.  Though he will communicate if spoken to, and can be quite talkative if you catch him on a good day!&lt;br /&gt;
&lt;br /&gt;
== Projects History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Wizards Folly, Merasane&#039;s first home in the golden days.&lt;br /&gt;
    Beta&lt;br /&gt;
    Parts of Muako&#039;s Sky Castle&lt;br /&gt;
    Parts of Runicrules&#039; Fortress&lt;br /&gt;
    Hyrule&lt;br /&gt;
    Secunda&lt;br /&gt;
    Key server changing events.&lt;br /&gt;
    Setinel&lt;br /&gt;
    Parts of Moya&lt;br /&gt;
    Cubic Trade Tower &amp;quot;Mera Tower&amp;quot;&lt;br /&gt;
    Parts of Cubic City&lt;br /&gt;
&lt;br /&gt;
== Current Projects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
    Hyrule&lt;br /&gt;
    Secunda&lt;br /&gt;
    Mera Tower&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
    Merasane&#039;s main resource used is Cobble, due to its usability as a building material.&lt;br /&gt;
    Merasane is a veteran of the great killer mushroom invasion.&lt;br /&gt;
    Merasane Detests Mining&lt;br /&gt;
    Merasane will help with anything that is asked. Unless pressed for time, or has a spot of brilliance in the creations that merasane is&lt;br /&gt;
    working on.&lt;br /&gt;
    When merasane is playing a game other than Minecraft it would most likely be Star Wars: The Old Republic, The Elder Scrolls V: Skyrim, or Terraria.&lt;br /&gt;
    Merasane is a Big Sci Fi Nerd, mainly for Star Trek.  When asked why Star Trek, he simply responded, &amp;quot;Unlike others out there, It is the most feasible.  I&#039;m not saying I hate the other stuff, I like Star Wars, Battlestar Galactica, and Stargate nearly as much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Skin ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Merasane likes to boast the newest creation that he created with almost sickening amounts of pride when asked about it.&lt;br /&gt;
   He Never uses a pre-made skin.&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
   &#039;&#039;&#039;Merasane&#039;s Current skin is:&#039;&#039;&#039;  &#039;&#039;Merasane the Forest Sage&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Past Skins&#039;&#039;&#039;   Merasane&#039;s past skins include: Female Link, Boba fett, Atlas from Portal 2, A Quarian from Mass Effect, a Trill from&lt;br /&gt;
                      Star Trek, Yuki Nagato, Commander Shepard, and Merasane the Forest Sage&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=6070</id>
		<title>Via Del Sole</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=6070"/>
		<updated>2017-10-16T03:11:39Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Nip-tuck to reflect the past status of this project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the Via del Sole ==&lt;br /&gt;
&lt;br /&gt;
{{Project&lt;br /&gt;
|image=Behemoth4.png|200px|thumb&lt;br /&gt;
|status=Finished&lt;br /&gt;
|world=Voxellia&lt;br /&gt;
|province=Cyel&lt;br /&gt;
|x=2000&lt;br /&gt;
|name=Via Del Sole&lt;br /&gt;
|built=Brickviking,zoombuggy&lt;br /&gt;
|z=2000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Via del Sole was a safe tunnel, running from x:2000,y:68,z:2000 all the way over to X:2400,y:65, Z:2000, at the beginning of the dark desert highway. It&#039;s a bit of a road to nowhere, but it is completely lit, completely sealed and wide enough to lead animals. The only tricky bit could be that the doors do autoclose to reduce the chance that a mob may follow you in. The picture is &#039;&#039;not&#039;&#039; of the tunnel, I haven&#039;t got pictures that big.&lt;br /&gt;
&lt;br /&gt;
At x:2000, the beginning of the tunnel includes a safe haven for visitors, [[Sunny&#039;s Shack]]. It contains resources so you can water your animals, have a sleep or a relax by the spa pool and catch up on some food for yourself, if you don&#039;t mind having melon sandwiches. The only thing that we would ask is that you leave the memorial as you found it, as SunnySoulSheep would have done.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=User:Brickviking&amp;diff=6069</id>
		<title>User:Brickviking</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=User:Brickviking&amp;diff=6069"/>
		<updated>2017-10-16T02:52:02Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Update to reflect world change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userboxtop}}&lt;br /&gt;
{{User ID|BrickViking}}&lt;br /&gt;
{{User Moderator}}&lt;br /&gt;
{{Userbox|id=[[File:Redstone Icon.PNG|44px]]|info=This user is able to construct simple circuits using redstone.|info-c=#AFA}}&lt;br /&gt;
{{Userboxbottom}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Hello. I&#039;m the BrickViking, otherwise known as Dr Smokey. In other circles, I was known as a tester and document editor for the Open Cobalt project (no, not Cobalt the game, though I have that too). In addition, I maintain a small number of software projects.&lt;br /&gt;
&lt;br /&gt;
== First Infection ==&lt;br /&gt;
I first started Minecraft after having bought the Humble Bundle back in late July 2011, and Notch allowed everyone with a HIB3 purchase to have some free time on Minecraft. After spending three solid days on the game  early in August 2011 while not otherwise asleep, eating or other stuff, I was sold. I started in with Minecraft Beta 1.7.3, and have upgraded through every PC version since then.&lt;br /&gt;
&lt;br /&gt;
== Initial Treatment ==&lt;br /&gt;
September 2011: Since then, I stumbled into [[Cubic Worlds]] online, I still have no idea how. Needless to say, I&#039;m here.&lt;br /&gt;
&lt;br /&gt;
17th September 2011: I set up house with Cobble Manor directly above &#039;&#039;&#039;Biscuit&#039;s Mine&#039;&#039;&#039;, not realising that helpful users had stuck me right on top of a historical artifact. Thanks guys for giving me such a stellar start in [[Pixellia]].&lt;br /&gt;
&lt;br /&gt;
1st October 2011: The Great Grief. Yes, I took part in this, learning that cobble can indeed be created on level 128, if you mix lava and water in the right way. As of 1.8 beta, this was the only way I know of to actually place blocks (aside from water or lava) on 128y. Of course this was all rendered moot when Mojang increased the height limit up to 256.&lt;br /&gt;
&lt;br /&gt;
4th October 2011: I then created my first real house out of sandstone in [[Digi-Island]]. Here, I finalised the design for my first big cobblestone maker, the [[CobbliMaker]] Mk 1872, which was the preliminary step for creating the Mk 1872s and the [[Behemoth]].&lt;br /&gt;
&lt;br /&gt;
== Ongoing Treatment ==&lt;br /&gt;
It won&#039;t work. I&#039;m infected for life. As a result of my disease, I initially took up residence in [[New Avalon]], then to [[Voxellia]], and have since moved to [[Tesseract]] while I live out my ongoing life in [[Cubic Worlds]]. Having only made one bad mistake since coming here (crosses fingers), I&#039;m learning the ropes.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
When I moved to [[Voxellia]], I consolidated a lot of the builds I had under my control, though most of [[Digitus]] (previously known as [[NOISE]]) was consigned to the history books along with the rest of [[New Avalon]]. However, the [[Hotel California]] has been moved over, as has the Block Museum. This made the move to [[Tesseract]] far easier, as I was able to simply select my whole territory to copy over. No reorganisation needed.&lt;br /&gt;
&lt;br /&gt;
= Current Projects =&lt;br /&gt;
&lt;br /&gt;
=== Home ===&lt;br /&gt;
I&#039;m always working on my base, [[Cyel]]. This consists of all three of my Pixellia builds moved onto Cyel (now complete), some builds from [[New Avalon]] and modifications to make it more user-friendly. So far, I&#039;ve added a chicken farm, cobble maker, smoothstone maker (not currently working), chestroom, house, two mob spawners and other sundry projects.&lt;br /&gt;
&lt;br /&gt;
=== Previous minor [[New Avalon]] projects ===&lt;br /&gt;
* Room 2B in Fubaka&#039;s Great Library - currently under rewrite into a book&lt;br /&gt;
* Memorial plot in Fubaka&#039;s Ville d&#039;Art&lt;br /&gt;
* CobbliMaker 1872s (little brother to the [[Behemoth]], moved to [[Voxellia]] and then to [[Tesseract]])&lt;br /&gt;
* the relative newcomer, the SmoothiMaker Diamond Model (broken due to Minecraft changes)&lt;br /&gt;
* reorganising chestspace at [[Cyel]] (nearly completed phase 2)&lt;br /&gt;
* redecorating the Workshop (again)&lt;br /&gt;
* rewriting signs at [[Nolania Circulum]] (complete)&lt;br /&gt;
* Helping [[zoombuggy]] to build a house (complete)&lt;br /&gt;
&lt;br /&gt;
=== Previous major [[New Avalon]] projects ===&lt;br /&gt;
* The Rail system&lt;br /&gt;
* Maintenance of [[NOISE]], which then became [[Digitus]]&lt;br /&gt;
&lt;br /&gt;
=== Previous minor [[Voxellia]] projects ===&lt;br /&gt;
* Assigned the Rail Supplies to the then-maintainer of the Voxellia Rail&lt;br /&gt;
&lt;br /&gt;
=== Minor [[Tesseract]] projects ===&lt;br /&gt;
* created All Neutral plot in Fubaka&#039;s Galleria (complete)&lt;br /&gt;
* reorganising chestspace at [[Cyel]] (nearly completed phase 3)&lt;br /&gt;
* dug out yet another chestroom for Zoombuggy (complete)&lt;br /&gt;
* attempting to get a working autofurnace&lt;br /&gt;
&lt;br /&gt;
= Status =&lt;br /&gt;
Current game status: Fully Active, with bouts of off-time on STIM games.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=CobbliMaker&amp;diff=6068</id>
		<title>CobbliMaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=CobbliMaker&amp;diff=6068"/>
		<updated>2017-10-16T02:34:52Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Updated to reflect version and world upgrades.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project&lt;br /&gt;
|image=CobbliMaker-1.png|200px|thumb&lt;br /&gt;
|status=Finished&lt;br /&gt;
|world=[[Tesseract]]&lt;br /&gt;
|province=[[Cyel]]&lt;br /&gt;
|x=-9999&lt;br /&gt;
|name=CobbliMaker&lt;br /&gt;
|built=Brickviking&lt;br /&gt;
|z=9999&lt;br /&gt;
|y=1&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The CobbliMaker is a small project made by myself ([[User:Brickviking|Brickviking]]), with help from others. It&#039;s currently housed in [[Cyel]], which has seen two moves since [[New Avalon]].&lt;br /&gt;
&lt;br /&gt;
Put simply, this isn&#039;t two holes in the ground with lava at one end and water at the other, a la CaptainSparklez. No baby, it&#039;s a bit bigger than that. To paraphrase from the [[Behemoth]], it&#039;s water+lava+lots of pistons and redstone. Initial cuts at the Cobblimaker were of the &amp;quot;create a block, then shove it out horizontally&amp;quot; form. I then spent time fine tuning the resulting concept further.&lt;br /&gt;
&lt;br /&gt;
=== Inception ===&lt;br /&gt;
Simply put, I watched a Skyblock Challenge youtube video done by CaptainSparklez. In that video, he created a dirt simple cobblestone generator, and that was when I first got introduced to the concept. &amp;lt;!-- Insert picture here --&amp;gt; Of course, he had to stand there every time a block was created, and hack it out with a pick, sometimes losing the block in the process.&lt;br /&gt;
&lt;br /&gt;
=== Initial designs ===&lt;br /&gt;
Other cobble generators I had seen before and afterwards, such as the public cobble generator in [[Pixellia]], worked on the theory of a lava block flowing against a pair of waterflows and creating two blocks of cobble that the user then chisels away with his pick, and waits for the waterflow to carry them to him. A user can quite happily sit here and generate a considerable number of stacks just by standing there and whacking blocks merrily. But it&#039;s not automated. Other automated versions simply pushed blocks out using a single piston. I thought of a small twist, how about using more than one piston?&lt;br /&gt;
&lt;br /&gt;
=== First cuts ===&lt;br /&gt;
Pushing out the initial single block of cobble gained me a line of cobble blocks. I then had the idea of pushing this row out to further pistons, and pushing them out into further rows. First I separated them with obsidian channels, and created the six row Mk 84. I realised I could dispense with the separators and save myself obsidian in the process. That gained me a Mk 156. The pro? I got a lot of cobble, 12 rows of it. The cons? It was very slow, as it still only created one block at a time, then spent time shuffling blocks into place.&lt;br /&gt;
&lt;br /&gt;
=== The next generation ===&lt;br /&gt;
If I could push along, why not up? Initial cuts with a horizontal piston array died before getting established, purely because I couldn&#039;t figure out a way to drive a flat piston array. Later on, I found it could be done, though I had to drive the columns down, not up. I set up such an array, and ended up with first the Mk 360, then eventually the Mk 720, each one having a series of slices pushed down from the generator (instead of pushing up like in later models), with walkways between each slice so I could access them individually.&lt;br /&gt;
&lt;br /&gt;
Trying to teach people how to mine these slices effectively became a losing proposition with me eventually being the only one I actually fully trusted not to bollix the job and accidentally take out a piston or associated circuitry in the process. Needless to say, this got pretty complicated.&lt;br /&gt;
&lt;br /&gt;
[[User:mredigeek|mredigeek]] showed me that pairs of pistons could be driven with a single repeater, and with this, my design was almost finalised. All that remained was some uhm, fine tuning. Instead of driving columns of cobble down from the top, how about pushing them out in horizontal slices instead, using a vertical array of pistons, all driven from the same clock that was driving the initial block generation to begin with? Easy enough, so I put that into play, only to realise that the time to create a slab was now up to 50 minutes. Not exactly fast.&lt;br /&gt;
&lt;br /&gt;
My chief problem was the fact that only one block was being created. How about a whole &#039;&#039;line&#039;&#039; of lava and water? That, my friends, was the magic I needed. All I had to do was to push the line of created cobble out of the way, to allow another line of cobble to be created, and so on. For that, I needed to lay down a line of pistons pushing upwards. Then I found that it would push up a wall of cobble that was 12 units high, so I had to figure out how to push that wall out into a slab. Enter that vertical array I talked about in the last paragraph.&lt;br /&gt;
&lt;br /&gt;
My next attempt at getting more blocks out of the CobbliMaker design was basically me trying to see if I could get it to create more cobble being pushed down, that failed until I went ahead and came up with the current module design implemented in the [[Behemoth]].&lt;br /&gt;
&lt;br /&gt;
=== Basic design ===&lt;br /&gt;
So, we have a line of water, then a gap, then a row of pistons one block down. The gap&#039;s necessary so that water flows down and not straight against the lava&amp;amp;mdash;otherwise we have our own obsidian generator, and I have to replace the lava all the time. Not good. So, next we have a line of lava, with a bank of pistons directly above that pushing out horizontally.&lt;br /&gt;
&lt;br /&gt;
(Incidentally, this was originally the basis for an obsidian generator&amp;amp;mdash;simply remove the piston wall and piston floor, remove the circuitry, as pistons can&#039;t push obby anyhow, and find some way of lining a channel with redstone. Put a water flow up against that, place lava on top of the redstone, and boom. Obsidian. Take the lava away, mine the obsidian, put down more redstone, etc.) Of course, this was bollixed when 1.9 came along and the &amp;quot;glitch&amp;quot; that allowed redstone (or indeed string) to be turned into obsidian was finally patched out of existence.)&lt;br /&gt;
&lt;br /&gt;
As you can push up to 13 blocks with 1 piston, we take out a block for the formation of cobble, you&#039;re left with 12 blocks you can push outwards. And as each piston in the wall can push out 13 blocks, you get 12 block high and 13 block wide slices, each containing 156 blocks.&lt;br /&gt;
&lt;br /&gt;
==== The Hybrid Maker ====&lt;br /&gt;
Just as an aside, here&#039;s a model I stumbled on when I saw that Minecraft 1.1 had been released. This single-block maker produces both cobble and smoothstone, but not at the same time. The mechanics can be toggled&amp;amp;mdash;flick the switch one way, the generator makes cobble as normal. Flip it the other way, it&#039;ll start making smoothstone instead. I found this design on Youtube, so I implemented it with help from [[User:mredigeek|mredigeek]]. It was simple enough to make once I got the pistons in the right place, and the lava flowing down into the right area instead of being down on the bottom. I made quite a few blocks of obsidian before cottoning onto this fact. Server glitches meant that I didn&#039;t always get smoothstone. It&#039;s a shame I wasn&#039;t able to make the CobbliMaker a both-ways creator, but hey. The switching circuitry was already getting complicated enough.&lt;br /&gt;
&lt;br /&gt;
=== The CobbliMaker Mk 1872 ===&lt;br /&gt;
This was the final iteration of the design that I used, 12 slices wide. The wiring&#039;s a little more complicated once you expand past 12, but not overly so. I simply use redstone plus repeaters to each bank of 12 that I want to drive, borrowing this from my Behemoth design. In addition, I implemented a Full-Switch, meaning that the clock driving the whole system gets stopped once the slab is completely full. Clearing the whole slab, then removing the key, starts it all off again. In this regard, it&#039;s pretty much always ready to go. A nice additional touch, and I&#039;ve added it to other models too. For those who know what a T-Bud is, that&#039;s what I used. Before I applied speedups, I was sitting at just over 11 minutes to produce 1,872 blocks.&lt;br /&gt;
&lt;br /&gt;
For debugging the circuit, I also added kick-buttons, to &amp;quot;kick&amp;quot; the clock into action if it happens to be stuck. I also added a &amp;quot;lock-off&amp;quot; switch to stop the clock from running, and a &amp;quot;lock-on&amp;quot; switch, to check that pistons aren&#039;t stuck closed when they&#039;re meant to be active.&lt;br /&gt;
&lt;br /&gt;
== A distinct speed up, the Mk 1872s ==&lt;br /&gt;
A small tweak enabled a very significant decrease in the time it takes to generate the slab. In the 1872, I was driving the whole thing from one clock, making sure that the push-up pistons pushed first before the slabs start getting pushed out. I was spending half the time waiting for the pistons to retract and more cobble to form before I could kick the whole pushup-pushout cycle over again. Put bluntly, I was using too many repeaters.&lt;br /&gt;
&lt;br /&gt;
That was fine to begin with, but there was one more twitch I could make on each circuit. The clock circuit is usually a cycling set of repeaters and a torch for me, about as basic as it gets. Previously, I&#039;d just be tapping that at one place and letting it drive first the bottom pistons, then drive the top pistons, wait for the pistons to retract, then wait for more cobble to form. This isn&#039;t fast enough, because the clock seems to have about a 50% duty cycle, i.e. the signal goes high for half the time, then goes low for the other half.&lt;br /&gt;
&lt;br /&gt;
So now, I tap the clock at one point during the cycle to drive the piston wall, and tap the clock at another point to drive the bottom pistons. On the way out from that clock circuit, I introduce a short circuit on each line that only spits out enough pulse to push out the pistons, then retract them almost straight away. The fact that the pistons are already retracted means I can shorten the time before I&#039;m ready to push them out again. I did that to both the piston wall and to the bottom circuit, which is what gave me a much faster time. Interleaving the pushes means that I can push out the slabs of cobble with the piston wall while I wait for more cobble to form in the bottom channel. A win both ways.&lt;br /&gt;
&lt;br /&gt;
I was also able to get rid of about six repeaters out of the clock and re-use them in the pulse circuits. I also dropped each of the remaining clock repeaters down to about two ticks each, and offset the clock, in effect making a short off pulse, and a long on pulse, bringing me down to 5 minutes 46 seconds to produce 1,872 blocks of cobble. And at the moment at least, I can&#039;t get it a lot faster, though I can certainly get bigger. Further tests offline and online enabled me to get the time down to a stellar 4 minutes 10 seconds for the same amount. Wow.&lt;br /&gt;
&lt;br /&gt;
=== Updates to water flow ===&lt;br /&gt;
Some time later, I realised that I was getting cobble forming in the wrong place, stopping water flowing anywhere else. I reckon it must have been around that time that I had to extend the water bay out to seven blocks, leaving the eighth to form the cobble at the lava face. Once I made that change, the CobbliMaker worked without getting blocked up.&lt;br /&gt;
&lt;br /&gt;
=== Future improvements to the 1872s ===&lt;br /&gt;
I could turn the T-Bud to further uses, and strip out most of the pistonwall cycles, just by waiting until I have a full vertical slice of cobble, then push out the whole slice sideways. It may not get me a lot faster speed, but it&#039;ll be less murderous on the server. The one disadvantage is that I&#039;d need to disable the piston wall circuit each time I wanted to clear the slab, or I&#039;d be turned into jelly.&lt;br /&gt;
&lt;br /&gt;
== The Behemoth ==&lt;br /&gt;
[[File:Behemoth4.png|thumb|200px|right]]&lt;br /&gt;
Described in its own page, the [[Behemoth]] uses the same CobbliMaker construction without the speedups in the 1872s, except I decided to stack units. So far, I&#039;ve stacked 4 separate units all running off the same clock, but there&#039;s no reason I can&#039;t go higher, except for what happens to the server. That&#039;s a lot of redstone operating there, so practical concerns may limit me to only three stacks high, and possibly only twenty wide. The Behemoth was more an experiment to prove that yes, I could indeed go out as wide as I liked&amp;amp;mdash;in fact I ran up the initial test at 100 wide without stacking and struck no problems aside from the obvious lag of 14,400 blocks being all shifted at once. Stacking them three high at 51 wide gave me more blocks. Way more blocks. The Behemoth took this up to a staggering 23,868 blocks with 3 modules, and then 37,440 blocks with 60 slices and using 4 modules. Murder on servers, but great on the number of blocks created. Working in between the stacks caused its own problems with mobs spawning in the dark areas between layers, which I could easily fix by lining the edge of the waterbay with glowstone or some other lighting. There&#039;s no point in bothering with using full-switches with this many modules all going at once, although there&#039;s no reason why I couldn&#039;t lock off each module once the slab was made. Here&#039;s a link showing what the [[Media:Behemoth-2.png|previous model]] looked like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SmoothiMaker&amp;quot;&amp;gt;&lt;br /&gt;
== The SmoothiMaker ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This needed a modification of my standard cobble maker design. Only working on 1.1 and later versions of Minecraft, the adjustments of lava flowing &#039;&#039;down&#039;&#039; onto water means we don&#039;t push the created blocks up one unit, but instead we need to push them up &#039;&#039;two&#039;&#039; units. This needs extra pistons, and further complicated circuitry. It too was also bollixed (I don&#039;t know how) some time after 1.5.2, meaning I was getting cobble forming, blocking up the water channel. It&#039;s sitting idle while I wait for water physics improvements to finally make it to minecraft after 1.13.&lt;br /&gt;
&lt;br /&gt;
=== First tries ===&lt;br /&gt;
&lt;br /&gt;
[[File:SmoothiFail1.png|thumb|200px|right]]&lt;br /&gt;
&lt;br /&gt;
My second attempt at the SmoothiMaker consisted of me going back to the books and starting off with a single-block maker, pushing out a line of blocks. That was all very well, but how was I going to get this into a slab? By using a pair of makers, one at each end of a line of cobble. Double that, feeding the corners of a cube, and I potentially had the ability to produce a slab that was a massive 22x22x12. That&#039;s 5,808 blocks. Unfortunately, the time it would have taken to massage the blocks into a slab by creating them four at a time, meant that this model was not going to make it past the design phase. Even if I fed all eight corners of the cube, I still wasn&#039;t going to get the speed I wanted.&lt;br /&gt;
&lt;br /&gt;
=== Success! ===&lt;br /&gt;
Thankfully, [[User:dnolan1337|dnolan]] took my existing CobbliMaker and Behemoth design and figured out how to make smoothstone blocks get pushed up and out of the way sufficiently to create another line of smoothstone. In doing this, he provided me with the circuit, which I have since put into action as the SmoothiMaker Diamond. Taking one diamond pick to eat through the created smoothstone slab, it&#039;s easy to see why I called it that. It&#039;s a bit smaller, as I only set this up at 10 units wide, though it still pushes twelve blocks for each &amp;quot;slice&amp;quot; up and out. The circuitry for the Smoothstone making&#039;s definitely more complicated though. No pictures at this stage.&lt;br /&gt;
&lt;br /&gt;
== Where next? ==&lt;br /&gt;
No, I&#039;m not making an automated Obsidianmaker. I can&#039;t push obby with pistons. Sigh. I actually can&#039;t think of other things that can be done that hasn&#039;t already been addressed by automation. I&#039;ve seen automated melon, pumpkin and egg farms, semi-automated wheat farms (though you still have to plant the thing), semi-automated cane farms, and of course the mob spawners. Trees still have to be grown and harvested manually, and animals still have to be bred manually. Hmmm.&lt;br /&gt;
&lt;br /&gt;
Slime killers, anyone?&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Hotel_California&amp;diff=6067</id>
		<title>Hotel California</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Hotel_California&amp;diff=6067"/>
		<updated>2017-10-16T02:01:12Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Updated for world.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Hotel California&lt;br /&gt;
|image=HotelCalifornia_full.png&lt;br /&gt;
|thumb&lt;br /&gt;
|256px&lt;br /&gt;
|x=2360&lt;br /&gt;
|y=71&lt;br /&gt;
|z=2190&lt;br /&gt;
|world=[[Tesseract]]&lt;br /&gt;
}}&lt;br /&gt;
== Hotel California ==&lt;br /&gt;
Now in the land of Cyel, in the Tesseract world. It was previously in Cyel, in the world of [[Voxellia]]. Before than, it was in [[New Avalon]], at 648, 68, -590 in Digitus (previously [[NOISE]].&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally started in Digi-Island, owned by digitamer1983 and run by VexusBaer, the management duties were handed off to brickviking, who had donated time and effort building part of the hotel.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
Brickviking took over management of it since its move to NOISE in Avalon. NOISE was renamed to Digitus in memory of digitamer1983 and VexusBaer&#039;s contributions. The hotel maintains architectural integrity, being almost completely made out of Montana Oak wood planks with Metier Stone slab roof, and Pierrer Glass windows.&lt;br /&gt;
&lt;br /&gt;
It has since been migrated with brickviking into his land at Cyel, at the end of a dark desert highway...&lt;br /&gt;
&lt;br /&gt;
=== Offerings ===&lt;br /&gt;
This hotel offers many rooms from small to Ambassador size, and even includes a restaurant with an outdoors seating area, where the famous Brickviking (in his VIP days, when he didn&#039;t think as well as he does now) was once caught cheating the server at large. Music is also able to be provided, but currently the music is BYO. Access is via foot from the end of Via Del Sole, along the dark desert highway. Signage is almost non-existent, but simply look for the only ten storey wooden building, and that&#039;ll probably be it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a stub. Further content would be appreciated.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=User:Brickviking&amp;diff=6004</id>
		<title>User:Brickviking</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=User:Brickviking&amp;diff=6004"/>
		<updated>2017-07-02T02:44:32Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userboxtop}}&lt;br /&gt;
{{User ID|brickviking}}&lt;br /&gt;
{{User Moderator}}&lt;br /&gt;
{{Userbox|id=[[File:Redstone Icon.PNG|44px]]|info=This user is able to construct simple circuits using redstone.|info-c=#AFA}}&lt;br /&gt;
{{Userboxbottom}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Hello. I&#039;m the Brickviking, otherwise known as Dr Smokey. In other circles, I was known as a tester and document editor for the Open Cobalt project (no, not Cobalt the game, though I have that too). In addition, I maintain a small number of software projects.&lt;br /&gt;
&lt;br /&gt;
== First Infection ==&lt;br /&gt;
I first started Minecraft after having bought the Humble Bundle back in late July 2011, and Notch allowed everyone with a HIB3 purchase to have some free time on Minecraft. After spending three solid days on the game  early in August 2011 while not otherwise asleep, eating or other stuff, I was sold. I started in with Minecraft Beta 1.7.3, and have upgraded through every PC version since then.&lt;br /&gt;
&lt;br /&gt;
== Initial Treatment ==&lt;br /&gt;
September 2011: Since then, I stumbled into [[Cubic Worlds]] online, I still have no idea how. Needless to say, I&#039;m here.&lt;br /&gt;
&lt;br /&gt;
17th September 2011: I set up house with Cobble Manor directly above &#039;&#039;&#039;Biscuit&#039;s Mine&#039;&#039;&#039;, not realising that helpful users had stuck me right on top of a historical artifact. Thanks guys for giving me such a stellar start in [[Pixellia]].&lt;br /&gt;
&lt;br /&gt;
1st October 2011: The Great Grief. Yes, I took part in this, learning that cobble can indeed be created on level 128, if you mix lava and water in the right way. As of 1.8 beta, this was the only way I know of to actually place blocks (aside from water or lava) on 128y.&lt;br /&gt;
&lt;br /&gt;
4th October 2011: I then created my first real house in [[Digi-Island]], ironically out of sandstone. Here, I finalised the design for my first big cobblestone maker, the [[CobbliMaker]] Mk 1872, which was the preliminary for creating the [[Behemoth]].&lt;br /&gt;
&lt;br /&gt;
== Ongoing Treatment ==&lt;br /&gt;
It won&#039;t work. I&#039;m infected for life. As a result of my disease, I initially took up residence in [[New Avalon]], and have since moved to [[Voxellia]] while I live out my ongoing life in [[Cubic Worlds]]. Having only made one bad mistake since coming here (crosses fingers), I&#039;m learning the ropes.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
Since the move to [[Voxellia]], I&#039;ve consolidated a lot of the builds I had under my control, though most of [[Digitus]] (previously known as [[NOISE]]) will have to be consigned to the history books along with the rest of [[New Avalon]]. However, the [[Hotel California]] has been moved over, as has the Block Museum. This made the move to [[Tesseract]] far easier, as I was able to simply select my whole territory to copy over. No reorganisation needed.&lt;br /&gt;
&lt;br /&gt;
= Current Projects =&lt;br /&gt;
&lt;br /&gt;
=== Home ===&lt;br /&gt;
I&#039;m always working on my base, [[Cyel]]. This consists of all three of my Pixellia builds moved onto Cyel (now complete), some builds from [[New Avalon]] and modifications to make it more user-friendly. So far, I&#039;ve added a chicken farm, cobble maker, smoothstone maker (not currently working), chestroom, house, two mob spawners and other sundry projects.&lt;br /&gt;
&lt;br /&gt;
=== Previous minor [[New Avalon]] projects ===&lt;br /&gt;
* Room 2B in Fubaka&#039;s Great Library - currently under rewrite into a book&lt;br /&gt;
* Memorial plot in Fubaka&#039;s Ville d&#039;Art&lt;br /&gt;
* CobbliMaker 1872s (little brother to the [[Behemoth]], moved to [[Voxellia]] and then to [[Tesseract]])&lt;br /&gt;
* the relative newcomer, the SmoothiMaker Diamond Model (broken due to Minecraft changes)&lt;br /&gt;
* reorganising chestspace at [[Cyel]] (nearly completed phase 2)&lt;br /&gt;
* redecorating the Workshop (again)&lt;br /&gt;
* rewriting signs at [[Nolania Circulum]] (complete)&lt;br /&gt;
* Helping [[zoombuggy]] to build a house (complete)&lt;br /&gt;
&lt;br /&gt;
=== Previous major [[New Avalon]] projects ===&lt;br /&gt;
* The Rail system&lt;br /&gt;
* Maintenance of [[NOISE]], which then became [[Digitus]]&lt;br /&gt;
&lt;br /&gt;
= Status =&lt;br /&gt;
Current game status: Minimally Active, with bouts of off-time on STIM games.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Aquatica&amp;diff=4932</id>
		<title>Aquatica</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Aquatica&amp;diff=4932"/>
		<updated>2015-01-22T05:36:08Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Adjusted coordinates, added Project template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project&lt;br /&gt;
|name=Aquatica&lt;br /&gt;
|image=Aquatica_sign.png&lt;br /&gt;
|built=[[User:pixelb0x0rz|pixelbox]]&lt;br /&gt;
|status=Unfinished&lt;br /&gt;
|world=[[New Avalon]]&lt;br /&gt;
|x=1160&lt;br /&gt;
|z=3&lt;br /&gt;
}}&lt;br /&gt;
= Aquatica =&lt;br /&gt;
Aquatica is the [[New Avalon]] home of CW Member Pixelbox. It is an undersea complex, comprised of a series of glass-domed structures linked together via open-access tunnels.&lt;br /&gt;
&lt;br /&gt;
THIS ARTICLE IS A WORK-IN-PROGRESS.&lt;br /&gt;
[[File:aquatica.png|thumb|Aquatica during construction]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== The first dome ===&lt;br /&gt;
The first dome built for Aquatica is 54 blocks in diameter. It houses a small chicken farm containing an automatic egg launcher, material gathering station, and chikunz keeler. The dome also houses Pixelbox&#039;s vault, a S.M.E.R.F. (Static&#039;s Mass Environmental Resource Farm) seed and flower generator.[http://www.minecraftforum.net/topic/364186-seed-rose-and-flower-mass-production-farm/], and small pumpkin, melon, sugarcane, and wheat farms. There are also holes that lead to caves and abandoned mineshafts which have provided additional resources, as well as a zombie XP grinder and a spider XP grinder. Additional resources, namely sand for glass and sandstone was donated to Aquatica by SunnySoulSheep.&lt;br /&gt;
[[File:aquatica_first_dome.png|thumb|Aquatica&#039;s first dome.]]&lt;br /&gt;
&lt;br /&gt;
=== The second dome ===&lt;br /&gt;
Soon after the first dome was constructed and set up as a &amp;quot;foreman&#039;s office&amp;quot;, construction of the second dome and joining tunnel was begun. The 2nd dome was smaller than the first, and was originally constructed to house Pixel&#039;s orchard. Once 1.8 was released, Pixel put an enchanting table in this dome as well. SunnySoulSheep helped with the clearing of the inside of this dome.&lt;br /&gt;
=== The third structure - Observation Periscope ===&lt;br /&gt;
A tower was constructed in-between the first two domes so the surface world can be viewed (in limited fashion).&lt;br /&gt;
=== The third dome - the main dome ===&lt;br /&gt;
Pixel&#039;s return from hiatus (from mid-Feburary of 2012 until early July of 2012) began the construction of the main dome. This dome is the largest dome in Aquatica, whose diameter will be 128 blocks wide after completion. Construction has been a joint effort by Pixelbox and SunnySoulSheep.&lt;br /&gt;
==== Facts about the main dome ====&lt;br /&gt;
- it&#039;s construction was made significantly easier by large donations from dnolan, as well as the amazing gift of a sponge block (also gifted to Pixelbox by dnolan).&lt;br /&gt;
- July 25th the outer-perimeter defining the dome base was completed.&lt;br /&gt;
- a new cave and abandoned mineshaft was discovered during the base construction.&lt;br /&gt;
&lt;br /&gt;
== Current State ==&lt;br /&gt;
=== Headquarters/Foreman&#039;s Quarters ===&lt;br /&gt;
=== Vault ===&lt;br /&gt;
Naturally, to keep up with the high demand for resources during the build of Aquatica, a vault for supplies is located in the center of the first dome.&lt;br /&gt;
[[File:aquatica_vault.png|thumb|Aquatica&#039;s vault]]&lt;br /&gt;
&lt;br /&gt;
=== Crops ===&lt;br /&gt;
While Aquatica is still under construction, temporary farms have been erected until auto-harvesters can be built. Pixel&#039;s gotta eat!&lt;br /&gt;
[[File:aquatica_farming.png|thumb|Temporary farms for Aquatica]]&lt;br /&gt;
&lt;br /&gt;
=== Railway hub connection ===&lt;br /&gt;
Yes, Aquatica is connected to the Great Rail. Simply go to the main [[New_Avalon_Central_Rail_Station|railway station]] south of spawn, catch the East line up to the East Exchange, and take the underground line out to Aquatica. Thanks go to [[User:brickviking|brickviking]], [[User:SunnySoulSheep|SunnySoulSheep]], and others who helped.&lt;br /&gt;
&lt;br /&gt;
=== Aquatica Main Entrance and sign ===&lt;br /&gt;
The main entrance has yet to be built. Early blueprints depict the main entrance as a tunnel, made from either black wool or obsidian, in an oval shape leading from the surface down to the main dome. Once completely underwater, the black will give way to glass, and provide viewing access to various underwater sculptures (not yet built) located on either side of the tunnel leading to the main dome. The Aquatica sign is made out of navy, orange, and white wool, depicting the logo of Aquatica. An orange &amp;quot;A&amp;quot;, with smaller letters in white on a blue field.&lt;br /&gt;
[[File:aquatica_sign.png|thumb|Sign at main entrance]]&lt;br /&gt;
&lt;br /&gt;
=== Orchard ===&lt;br /&gt;
The second dome created for Aquatica contains a small orchard and an enchantment table. The orchard will be moved when more space is made available.&lt;br /&gt;
[[File:aquatica_orchard.png|thumb|Aquatica&#039;s wood supply]]&lt;br /&gt;
&lt;br /&gt;
=== Enchantment Room ===&lt;br /&gt;
=== Observation Tower ===&lt;br /&gt;
== Why build underwater? ==&lt;br /&gt;
What kind of doofus would attempt the pointless endeavor of building all of his stuff underwater? Well, besides the challenge of it, there are a few reasons.&lt;br /&gt;
=== Form and Function ===&lt;br /&gt;
An aquatic build illustrates a perfect environment to combine function(or the usefulness/efficiency/productivity) of a device as well as provide the fuel for imaginative and attractive design. Pixelbox&#039;s main goal is to achieve both with everything he builds, whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Preserving the Landscape ===&lt;br /&gt;
With the style of Aquatica being mainly sandstone and glass, a LOT of sand is required to build and maintain the complex. Strip-mining beaches for sand in CW is illegal, and from the opinion of Pixelbox, mining deserts can also detract from the random beauty created by the render of CW. Building underwater allows for gathering sand block resources from the sea floor - an area that not many CW residents would ever care to visit.&lt;br /&gt;
&lt;br /&gt;
Building on the sea floor not only preserves deserts, but also leaves the surface in its natural state. It additionally leaves the surface&#039;s expanses to other surface-dwelling members who wish to build, or better, to leave the un-tampered beauty of the randomly rendered habitats of Cubic Worlds in their original state.&lt;br /&gt;
&lt;br /&gt;
=== Mob-free living ===&lt;br /&gt;
Since endermen, spiders, zombies, skeletons and creepers cannot swim, blocking off any area with water will prevent them from entering that area. Having a sealed dome, surrounded by water, ensures the safety of any CW member.&lt;br /&gt;
&lt;br /&gt;
== Future Plans ==&lt;br /&gt;
=== Public Crop Auto-harvesters ===&lt;br /&gt;
=== Public Wool harvesters ===&lt;br /&gt;
=== Public Chicken Farm ===&lt;br /&gt;
[[File:chickun_farm.png|thumb|Prototype chickun maker @ Aquatica]]&lt;br /&gt;
Future plans for Aquatica include housing a public-use automatic chicken farm where residents can get eggs, uncooked chicken, and feathers. Under the first dome is a prototype design for this farm.&lt;br /&gt;
&lt;br /&gt;
=== Living Quarters for CW members ===&lt;br /&gt;
== Other builds considered part of Aquatica ==&lt;br /&gt;
Aquatica also has a remote, surface-level dome with a portal to the Nether. The Nether portal arrives the player at Pixelbox&#039;s Nether Fort, which is a smooth stone brick structure for the purpose of safely mining glowstone, netherrack, and soul sand. No other endeavors are currently planned, however the floating highways are expected to continue as need for glowstone continues.&lt;br /&gt;
[[category: Aquatica]]&lt;br /&gt;
[[category: Player house]]&lt;br /&gt;
[[category: user:Pixelbox]]&lt;br /&gt;
[[category: user:SunnySoulSheep]]&lt;br /&gt;
[[category: Projects]]&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Vaalbara&amp;diff=4931</id>
		<title>Vaalbara</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Vaalbara&amp;diff=4931"/>
		<updated>2015-01-22T04:12:45Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Made worldfield linkable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Vaalbara&lt;br /&gt;
|image=Unknown Project.png&lt;br /&gt;
|x=?&lt;br /&gt;
|z=?&lt;br /&gt;
|world=unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vaalbara&#039;&#039;&#039; is the name of a project that is as of now only in the very early phases of planning.&lt;br /&gt;
&lt;br /&gt;
[[User:Fubaka|Fubaka]] will orchestrate its construction, but this project will probably require the help of an exorbitant amount of other players.&lt;br /&gt;
&lt;br /&gt;
Imagine, if you will, an enormous mountain.  Snow-capped, wide as a continent, scraping the sky, easily dwarfing any other landmass nearby.&lt;br /&gt;
&lt;br /&gt;
Now imagine that this mountain is hollow.&lt;br /&gt;
&lt;br /&gt;
This will be my biggest undertaking in any sandbox game...&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Tundra_Vastus&amp;diff=4930</id>
		<title>Tundra Vastus</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Tundra_Vastus&amp;diff=4930"/>
		<updated>2015-01-22T04:10:08Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Made worldfield linkable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Tundra Vastus&lt;br /&gt;
|image=Tundra Vastus Main.png&lt;br /&gt;
|x=992&lt;br /&gt;
|z=2116&lt;br /&gt;
|world=[[New Avalon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tundra Vastus&#039;&#039;&#039; is a giant tundra located in [[New Avalon]].  Discovered and named by [[User:Fubaka|Fubaka]], it spans over 1000 blocks squared.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In the somewhat balmy December of &amp;lt;del&amp;gt;1873&amp;lt;/del&amp;gt; 2011, commissioner [[User:Biscuit_Junkie|Biscuit_Junkie]] sent out his finest explorers to find natural snow in New Avalon, after a failed attempt to find it himself, even pleading on the [http://minecraftmuseum.net/forum/viewtopic.php?f=2&amp;amp;t=857&amp;amp;p=9870#p9870|message board] for help in finding such a place!  He set only one restriction, saying, in his usual god-like tone:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Thou shalt not travel further than three thousand cubits from the spawn area, for if thou dost, thou shalt surely die!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~ [[User:Biscuit_Junkie|Biscuit_Junkie]], Dec, 5th, 2011&#039;&#039;&#039;  (May or may not be accurate)&lt;br /&gt;
&lt;br /&gt;
And many surely did die in the attempt to find snow! (mostly due to completely unrelated Creeper-based deaths)  By the end of it, Fubaka was the only one left of his crew when he found the tundra, after traveling for thousands of blocks!  (Poor Jimmy!)  The rest of the exploring parties probably got lost in some forests and turned into &amp;lt;del&amp;gt;Stalfos&amp;lt;/del&amp;gt; Endermen or something.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The tundra itself truly lives up to its name in terms of size, and it puts the [[Snowview]] Tundra in [[Pixellia]] to shame!  One could easily get lost in it if they are not using their coordinate radar.  When New Avalon actually started up, it was almost assured that the Tundra Vastus would serve as a prominent colonist area - settlers however have only recently been coming to the area.&lt;br /&gt;
&lt;br /&gt;
== Places to Visit ==&lt;br /&gt;
- Tundra Vastus is the home to the work in progress second Guild, Icepelt, being built by Apuppy120.&lt;br /&gt;
&lt;br /&gt;
- If an explorer is brave enough, and has enough will power, travelling to the furthest reaches of the tundra will award them with hospitality at [[User:JakTheMad]]&#039;s fortress, built high in the mountains away from the slippery ice.&lt;br /&gt;
&lt;br /&gt;
- Sometime in the future, [[User:JakTheMad]] hopes to transform part of the tundra into a amusement park and ice-golf course.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Avalon Snow Border.png|&lt;br /&gt;
File:Tundra Vastus Dusk.png|&lt;br /&gt;
File:Tundra Vastus Moonlight.png|&lt;br /&gt;
File:Vastus Ice Field.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Tower_of_Portals&amp;diff=4929</id>
		<title>Tower of Portals</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Tower_of_Portals&amp;diff=4929"/>
		<updated>2015-01-22T04:07:25Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Made worldfield linkable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Tower of Portals&lt;br /&gt;
|image=Portal Tower Main.jpg&lt;br /&gt;
|x=-35&lt;br /&gt;
|z=115&lt;br /&gt;
|world=[[New Avalon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tower of Portals&#039;&#039;&#039; is a place in [[New Greenview]], directly north of [[New Greenview Plaza]] where players can reach some of the other worlds and builds on the server.  It was built to replace the original Hall of Portals, and utilizes Command Blocks instead of WorldGuard Portals.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Tower is a rather large stone brick structure with a prominent flag on top.  Hanging off the tower are several balconies which have portal totems on them, some unclaimed at the time of New Avalon closing. Additionally, there are portal totems in the main courtyard and in the sub courtyard. Also in the sub courtyard is a button which refreshes the Command Blocks if they are not working for the player.&lt;br /&gt;
&lt;br /&gt;
Currently the portals take players to these destinations:&lt;br /&gt;
&lt;br /&gt;
*[[Pixellia]] (decommissioned when Pixellia was closed and archived)&lt;br /&gt;
*[[Ore World]]&lt;br /&gt;
*[[Spleefosseum]]&lt;br /&gt;
*New_Avalon Nether&lt;br /&gt;
*[[Public Grinder]]&lt;br /&gt;
*dnolan&#039;s [[Loco Proeliis]]&lt;br /&gt;
*[[Cubic City]]&lt;br /&gt;
*[[Valhalla]]&lt;br /&gt;
*[[Nova]]&lt;br /&gt;
*[[Delusia]]&lt;br /&gt;
*[[Setinel]]&lt;br /&gt;
*[[Odin]]&lt;br /&gt;
*[[Sigma]]&lt;br /&gt;
*[[Tutoria]]&lt;br /&gt;
*Public Enderman Grinder&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Portal Tower 1.png|&lt;br /&gt;
File:Portal Tower 2.png|&lt;br /&gt;
File:Portal Tower 3.png|&lt;br /&gt;
File:Portal Tower 4.png|&lt;br /&gt;
File:Portal Tower 5.png|&lt;br /&gt;
File:Portal Tower 6.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=New_Avalon_Central_Rail_Station&amp;diff=4928</id>
		<title>New Avalon Central Rail Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=New_Avalon_Central_Rail_Station&amp;diff=4928"/>
		<updated>2015-01-22T04:00:17Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Made worldfield linkable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=New Avalon Central Rail Station&lt;br /&gt;
|image=Central Rail Main.png&lt;br /&gt;
|x=-25&lt;br /&gt;
|z=170&lt;br /&gt;
|world=[[New Avalon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The New Avalon &#039;&#039;&#039;Central Rail Station&#039;&#039;&#039; (formally known as the &#039;&#039;&#039;Cubic Worlds Subway&#039;&#039;&#039;) is a place in [[New Greenview]], directly south of [[New Greenview Plaza]] where players can ride by minecart to every corner of the map.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The station is marked on the surface by a moderately sized wooden structure.  Inside, stairs lead down to the central station interior, where all the lines begin in each direction.  These lines will take players to exchanges at the edges of [[New Greenview]], where more rails split off to each major location in the world.  Lines are marked by color and show the major destinations on the right-hand side.&lt;br /&gt;
&lt;br /&gt;
(The railways are still under construction, so not every rail is finished.)&lt;br /&gt;
&lt;br /&gt;
== Main Lines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue: North Rail&#039;&#039;&#039;  Destinations: [[Ville d&#039;Art]] (in [[Nova]]), [[Vallhalla]], [[Bella Terra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magenta: North-East Rail&#039;&#039;&#039;  Destinations: [[NOISE]], [[Redstonia]], [[Redville]],[[Metropolis]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyan: East Rail&#039;&#039;&#039;  Destinations: [[Aquatica]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink: South-East Rail&#039;&#039;&#039;  Destinations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow: South Rail&#039;&#039;&#039;  Closed.  Unfinished&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red: South-West Rail&#039;&#039;&#039;  Destinations: [[Lost Woods]], GoldLight Station, derGymnacke&#039;s build&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green: West Rail&#039;&#039;&#039;  Destinations: [[Nekomundo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brown: North-West Rail&#039;&#039;&#039;  Destinations: (None at the moment)&lt;br /&gt;
&lt;br /&gt;
== Sub Lines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White: The Great SE Rail&#039;&#039;&#039;  Destinations: [[Cyel]], nightcr33per&#039;s village, and soon others&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RS Ore: Secret Line&#039;&#039;&#039;  Closed.  2 of these rails.  Destinations: Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black: ???&#039;&#039;&#039;  Closed.  3 of these rails.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Central Station 1.png|&lt;br /&gt;
File:Central Station 2.png|&lt;br /&gt;
File:Central Station 3.png|&lt;br /&gt;
File:Central Station 4.png|Rail leading to the North Exchange.&lt;br /&gt;
File:Central Station 5.png|Picture of the North Exchange.&lt;br /&gt;
File:Central Station 6.png|Outer rail, going to far-off destinations.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Mega_Cactus&amp;diff=4927</id>
		<title>Mega Cactus</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Mega_Cactus&amp;diff=4927"/>
		<updated>2015-01-22T03:59:19Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Made worldfield linkable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Mega Cactus&lt;br /&gt;
|image=2012-04-06 19.46.05.png&lt;br /&gt;
|x=??  &lt;br /&gt;
|z=-??&lt;br /&gt;
|world=[[Pixellia]]&lt;br /&gt;
}}&lt;br /&gt;
The Mega Cactus is a giant cactus that is &amp;lt;del&amp;gt;entirely natural&amp;lt;/del&amp;gt; built by [[User:Mechajin|Mechajin]]. It is located outside of Flappyflap&#039;s Main Home.&lt;br /&gt;
&lt;br /&gt;
The structure stretches from sea level to y 128, It is currently the tallest known cactus on the server. Mechajin plans to move it to New Avalon, and continue it when the server updates to 1.2.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Lost_and_Found&amp;diff=4926</id>
		<title>Lost and Found</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Lost_and_Found&amp;diff=4926"/>
		<updated>2015-01-22T03:58:31Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Made worldfield linkable, slightly clarified (hopefully) conditions of refund&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Lost and Found&lt;br /&gt;
|image=Lost and Found Main.png&lt;br /&gt;
|world=[[Voxellia]]&lt;br /&gt;
|x=24&lt;br /&gt;
|z=224&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Cubic Worlds &#039;&#039;&#039;Lost and Found&#039;&#039;&#039; is an area where players can reclaim their lost items after reporting it on the [http://forum.cubicworlds.net/index.php?forums/the-lost-and-found-office.13/|server thread of the same name]. If you lose items as the result of a server glitch, you can post what happened to the above thread, along with what you&#039;ve lost.&lt;br /&gt;
We can only refund goods lost as a result of a server glitch, so if a player has lost items due to the normal run-of-the-mill death-by-creeper, spider or whatever, then goods are usually not refundable. In other words, only server glitches count, or when someone else has found goods that a user has lost. In that case, make a post saying what&#039;s been found.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Lost and Found shed is located north of Spawn in [[Voxellia]].  Inside the Lost and Found shed, players are greeted with two floors that have chests. Each chest is labelled with the name of a user, and inside the chest are goods that have been provided as replacement, or the original goods if this was possible.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
These pictures were from a previous version of Lost+Found, and as such, are not a reliable guide to what&#039;s there now.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lost and Found 1.png|&lt;br /&gt;
File:Lost and Found 2.png|&lt;br /&gt;
File:Lost and Found 3.png|&lt;br /&gt;
File:Lost and Found 4.png|&lt;br /&gt;
File:Lost and Found 5.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Hyrule&amp;diff=4925</id>
		<title>Hyrule</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Hyrule&amp;diff=4925"/>
		<updated>2015-01-22T03:52:50Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Made worldfield linkable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Hyrule&lt;br /&gt;
|image=hyrule_main.png|200px&lt;br /&gt;
|world=[[Event Horizon]]&lt;br /&gt;
}}&lt;br /&gt;
==Hyrule==&lt;br /&gt;
Hyrule is a large kingdom from Ocarina of Time. It is currently being developed by [[User:merasane|merasane]], now known as Arya_Oyvind on server. It has many towns to it that make up Hyrule as a whole. The very large to be town known as Castle Town was made by almost everyone during its infancy. The Idea came to [[User:Rubix124|Rubix124]], and it is was owned equally by [[User:Rubix124|Rubix124]], [[User:masternoj|masternoj]], and [[User:merasane|merasane]] until mid July of 2013 when it was gifted to the server as a whole, allowing world edit to be used by staff members to boost the completion time by absurd amounts.&lt;br /&gt;
&lt;br /&gt;
The Hyrule project has been going on for just over 3 years, mostly made by hand and legitimate means, up til mid July of 2013, when to spark more life into the project, it was gifted to the server, with all lands and ownership handed over to the server as a public park.  Since then It exploded in creativity and hard work until December of 2013, when it was mostly given up on due to internal conflict.  Due to its size, it was not moved later on during the move to Voxellia, and it sat in limbo for over half a year, untouched in the old world of New Avalon.  &lt;br /&gt;
&lt;br /&gt;
In a maintenance induced downtime in June of 2014, Arya asked Zolyx if it would be alright to resurrect Hyrule once more, determined to finish it off after years of hard work.  It now rests in its new and permanent home in Event Horizon, an island floating on time, in the middle of the void.  To this day, Arya still works on it alone, as it&#039;s  Arya&#039;s child that Arya wants to see grown in to a fully functioning success for events and visiting.&lt;br /&gt;
&lt;br /&gt;
Remember that you can visit Hyrule whenever you please through the portal in the portal hall near Voxellia&#039;s spawn.  &lt;br /&gt;
&lt;br /&gt;
Most of the info for this page will be in the stuff listed here once the pages for each are made.&lt;br /&gt;
&lt;br /&gt;
Only Staff members can edit this page without permission.&lt;br /&gt;
&lt;br /&gt;
==Towns of Hyrule==&lt;br /&gt;
&lt;br /&gt;
[[Kokiri Forest (Ava)|Kokiri Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Goron City]]&lt;br /&gt;
&lt;br /&gt;
[[Kakariko Village]]&lt;br /&gt;
&lt;br /&gt;
[[Zora&#039;s Domain]]&lt;br /&gt;
&lt;br /&gt;
[[Gerudo Fortress]]&lt;br /&gt;
&lt;br /&gt;
[[Hyrule Castle Town]]&lt;br /&gt;
&lt;br /&gt;
==Parts of Hyrule==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gerudo Desert&lt;br /&gt;
&lt;br /&gt;
Zora&#039;s Domain&lt;br /&gt;
&lt;br /&gt;
Hyrule field&lt;br /&gt;
&lt;br /&gt;
[[Lost Woods]]&lt;br /&gt;
&lt;br /&gt;
Death Mountain&lt;br /&gt;
&lt;br /&gt;
==Games of Hyrule==&lt;br /&gt;
&lt;br /&gt;
Fishing Game&lt;br /&gt;
&lt;br /&gt;
Chest Game&lt;br /&gt;
&lt;br /&gt;
Shooting Gallery&lt;br /&gt;
&lt;br /&gt;
Bomb chu Alley&lt;br /&gt;
&lt;br /&gt;
Poe Hunting Games&lt;br /&gt;
&lt;br /&gt;
Mask Game&lt;br /&gt;
&lt;br /&gt;
Graveyard Game&lt;br /&gt;
&lt;br /&gt;
Graveyard Maze&lt;br /&gt;
&lt;br /&gt;
Hyrule Game Events&lt;br /&gt;
&lt;br /&gt;
Racing Game&lt;br /&gt;
&lt;br /&gt;
Gerudo Shooting Gallery&lt;br /&gt;
&lt;br /&gt;
Gerudo Training Ground&lt;br /&gt;
&lt;br /&gt;
==Small parts of Hyrule==&lt;br /&gt;
&lt;br /&gt;
[[Lon Lon Ranch]]&lt;br /&gt;
&lt;br /&gt;
Lake Hylia&lt;br /&gt;
&lt;br /&gt;
Hyrule Castle&lt;br /&gt;
&lt;br /&gt;
[[Deku Tree]]&lt;br /&gt;
&lt;br /&gt;
[[Dodongo&#039;s Cavern]]&lt;br /&gt;
&lt;br /&gt;
[[Lord Jabu-Jabu&#039;s Belly]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Caverns]]&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
[[Forest Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Water Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Spirit Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Temple of Time]]&lt;br /&gt;
&lt;br /&gt;
==Holiday Events==&lt;br /&gt;
&lt;br /&gt;
Hyrule will be used for some Holiday Events after its final completion, and other events to be determined later on.&lt;br /&gt;
&lt;br /&gt;
==Farms==&lt;br /&gt;
&lt;br /&gt;
Lon Lon Ranch used to be a public farm, but since the great exodus to Voxellia, Lon Lon goods can only be obtained through special occasions, such as events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Old Rules of Hyrule==&lt;br /&gt;
&lt;br /&gt;
Hyrule is rarely forgiving of griefs or breaking of rules. Punishments go from warnings to banishment from Hyrule, people may go straight to banishment without a warning depending on rule. Bold rules have no consequence unless repeated.&lt;br /&gt;
&lt;br /&gt;
1.No mining anywhere in Hyrule nor under it.&lt;br /&gt;
&lt;br /&gt;
2.No breaking anything without permission. Especially breaking a wall to enter a building&lt;br /&gt;
&lt;br /&gt;
3.&#039;&#039;&#039;If a door is locked access must be granted to each owner of Hyrule.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4.Any building not granted permission will be destroyed. No excuses.&lt;br /&gt;
&lt;br /&gt;
5.Follow other buildings designs to keep things in code.&lt;br /&gt;
&lt;br /&gt;
6.No cheating in games. Cheating in any game can result in banishment.&lt;br /&gt;
&lt;br /&gt;
7.Obey what the owners say, no excuses.&lt;br /&gt;
&lt;br /&gt;
8.&#039;&#039;&#039;Don&#039;t touch the trees.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9.&#039;&#039;&#039;Don&#039;t touch the decorations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hyrule Guard==&lt;br /&gt;
The Hyrule Guard was a group of people who protected Hyrule from other Kingdoms and enemies. They participated in special games that only they can be in. Aside from protecting they commonly walk throughout Hyrule to check for griefings. For winning games and achieving great feats in fighting mobs they are raised in rank which at the moment just give authority.[[User:ColDimitri|ColDimitri]] is in control of guard. Guards caught abusing their power will be stripped of their rank and banished.&lt;br /&gt;
&lt;br /&gt;
==Current Figureheads==&lt;br /&gt;
*Hero of Time/Link: [[User:masternoj|masternoj]]&lt;br /&gt;
*Forest Sage/Saria: [[User:merasane|merasane]]&lt;br /&gt;
*Fire Sage/Darunia: ???&lt;br /&gt;
*Water Sage/Ruto: ???&lt;br /&gt;
*Shadow Sage/Impa: [[User:runicrules|runicrules]]&lt;br /&gt;
*Spirit Sage/Nabooru: ???&lt;br /&gt;
*Light Sage/Rauru: [[User:Fubaka|Fubaka]]&lt;br /&gt;
*Zelda: ???&lt;br /&gt;
*Ganondorf: ???&lt;br /&gt;
*King Zora: ???&lt;br /&gt;
*King of Hyrule: [[User:rubix124|rubix124]]&lt;br /&gt;
*Din, Nayru, and Farore: [[User:merasane|merasane]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Guard barracks was infested by a horde of sheep and cattle. The wool now covers some homes and the beef is sold at Col&#039;s store. Only one sheep lives from the massacre.&lt;br /&gt;
* A beaver population once lived in Hyrule before Rubix poisoned the water.&lt;br /&gt;
* During the 1st attempted move of the shooting range, everyone with in 40 blocks was lagged kicked. This went on for about 10 attempts&lt;br /&gt;
* Hyrule is actually Hyrule 2.0, after a memory corruption that deleted all of Hyrule.&lt;br /&gt;
* A silverfish epidemic was once in process, till Rubix tricked the silverfish into the moat, which now serves as the grave to 40 squid, 40 spiders, 1 silverfish, Jack and Jill, and a chicken.&lt;br /&gt;
-----------------------------------------------------------------------------------------------------------&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Hotel_California&amp;diff=4924</id>
		<title>Hotel California</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Hotel_California&amp;diff=4924"/>
		<updated>2015-01-22T03:51:52Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Made worldfield linkable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Hotel California&lt;br /&gt;
|image=HotelCalifornia_full.png&lt;br /&gt;
|thumb&lt;br /&gt;
|256px&lt;br /&gt;
|x=2360&lt;br /&gt;
|y=71&lt;br /&gt;
|z=2190&lt;br /&gt;
|world=[[Voxellia]]&lt;br /&gt;
}}&lt;br /&gt;
== Hotel California ==&lt;br /&gt;
Now in Cyel, in the land of [[Voxellia]]. Previously in [[New Avalon]], at 648, 68, -590 in Digitus.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally started in Digi-Island, owned by digitamer1983 and run by VexusBaer, the management duties were handed off to brickviking, who had donated time and effort building part of the hotel.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
Brickviking took over management of it since its move to NOISE in Avalon. NOISE was renamed to Digitus in memory of digitamer1983 and VexusBaer&#039;s contributions. The hotel maintains architectural integrity, being almost completely made out of Montana Oak wood planks with Metier Stone slab roof, and Pierrer Glass windows.&lt;br /&gt;
&lt;br /&gt;
It has since been migrated with brickviking into his land at Cyel, at the end of a dark desert highway...&lt;br /&gt;
&lt;br /&gt;
=== Offerings ===&lt;br /&gt;
This hotel offers many rooms from small to Ambassador size, and even includes a restaurant with an outdoors seating area, where the famous Brickviking (in his VIP days, when he didn&#039;t think as well as he does now) was once caught cheating the server at large. Music is also able to be provided, but currently the music is BYO. Access is via foot from the end of Via Del Sole, along the dark desert highway. Signage is almost non-existent, but simply look for the only ten storey wooden building, and that&#039;ll probably be it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a stub. Further content would be appreciated.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Greenview_Plaza&amp;diff=4923</id>
		<title>Greenview Plaza</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Greenview_Plaza&amp;diff=4923"/>
		<updated>2015-01-22T03:50:41Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Made worldfield linkable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Pre-Voxellia]]&lt;br /&gt;
{{PointOfInterest&lt;br /&gt;
|name=Greenview Plaza&lt;br /&gt;
|image=Greenview_plaza.png&lt;br /&gt;
|x=270&lt;br /&gt;
|z=-40&lt;br /&gt;
|world=[[Pixellia]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greenview Plaza&#039;&#039;&#039; is the spawn point in [[Pixellia]]. It is the birth place of new [[Cubic Worlds]] members and the guide to their future within. Greenview Plaza is also the resurrection area for most members and also the centre of [[Greenview]]. Many [[Cubic Worlds]] members use this area to meet up and trade items too.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Greenview Plaza was the first structure to be built in Cubic Worlds, on the 7th of May, 2011.&lt;br /&gt;
* The giant mushroom in the plaza was not placed there until the [[Shroomageddon]] event.&lt;br /&gt;
* Only [[User:Zolyx|Zolyx]] and other OPs (there aren&#039;t any other OPs yet) can modify blocks within the plaza.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Cursed_Forest&amp;diff=4922</id>
		<title>Cursed Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Cursed_Forest&amp;diff=4922"/>
		<updated>2015-01-22T03:50:02Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Made worldfield linkable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Cursed Forest&lt;br /&gt;
|image=Cursed Forest Main.png&lt;br /&gt;
|x=?&lt;br /&gt;
|z=?&lt;br /&gt;
|world=[[Pixellia]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Cursed Forest&#039;&#039;&#039; is an area located directly underneath Muako&#039;s [[Floating Castle]].  As such, it is enveloped in perpetual darkness, and is always teeming with mobs.&lt;br /&gt;
&lt;br /&gt;
*Many battles involving the [[Pumpkin-Head Clan]] were fought here.&lt;br /&gt;
*The forest was soon overrun with mushrooms after 1.6.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Sphere_Forest&amp;diff=4921</id>
		<title>Sphere Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Sphere_Forest&amp;diff=4921"/>
		<updated>2015-01-22T03:49:16Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Added worldfield&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Sphere Forest&lt;br /&gt;
|image=Unknown Project.png&lt;br /&gt;
|x=?&lt;br /&gt;
|z=?&lt;br /&gt;
|world=[[New Avalon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sphere Forest&#039;&#039;&#039; is a mixed tree forest in [[New Avalon]]. It is run by [[user:OminousFire|OminousFire]] and houses the technocratic city of [[Redstonia]]. It is near the [[Ville d&#039;Art]], being just past the pine forest, and connects to the [[Great Sea]].&lt;br /&gt;
&lt;br /&gt;
--[[User:Ominousfire|Ominousfire]] 18:40, 19 December 2011 (PST)&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=New_Greenview_Plaza&amp;diff=4920</id>
		<title>New Greenview Plaza</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=New_Greenview_Plaza&amp;diff=4920"/>
		<updated>2015-01-22T03:48:18Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Added worldfield&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Pre-Voxellia]]&lt;br /&gt;
{{PointOfInterest&lt;br /&gt;
|name=New Greenview Plaza&lt;br /&gt;
|image=New Greenview Plaza 2.png&lt;br /&gt;
|x=-30&lt;br /&gt;
|z=-140&lt;br /&gt;
|world=[[New Avalon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Greenview Plaza&#039;&#039;&#039; is the spawn point in [[New Avalon]]. It was built by the winner of the [[Spawn Competition]] back before New Avalon became the primary world, though the new spawn was not implemented until the 5th of April, 2012.&lt;br /&gt;
&lt;br /&gt;
* New Greenview Plaza is the only place in the spawn area where it can rain, for safety reasons.&lt;br /&gt;
&lt;br /&gt;
[[File:New Greenview Plaza.png|600px]]&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=New_Avalon_Central_Rail_Station&amp;diff=4919</id>
		<title>New Avalon Central Rail Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=New_Avalon_Central_Rail_Station&amp;diff=4919"/>
		<updated>2015-01-22T03:46:29Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Added worldfield&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=New Avalon Central Rail Station&lt;br /&gt;
|image=Central Rail Main.png&lt;br /&gt;
|x=-25&lt;br /&gt;
|z=170&lt;br /&gt;
|world=New Avalon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[New Avalon]] &#039;&#039;&#039;Central Rail Station&#039;&#039;&#039; (formally known as the &#039;&#039;&#039;Cubic Worlds Subway&#039;&#039;&#039;) is a place in [[New Greenview]], directly south of [[New Greenview Plaza]] where players can ride by minecart to every corner of the map.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The station is marked on the surface by a moderately sized wooden structure.  Inside, stairs lead down to the central station interior, where all the lines begin in each direction.  These lines will take players to exchanges at the edges of [[New Greenview]], where more rails split off to each major location in the world.  Lines are marked by color and show the major destinations on the right-hand side.&lt;br /&gt;
&lt;br /&gt;
(The railways are still under construction, so not every rail is finished.)&lt;br /&gt;
&lt;br /&gt;
== Main Lines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue: North Rail&#039;&#039;&#039;  Destinations: [[Ville d&#039;Art]] (in [[Nova]]), [[Vallhalla]], [[Bella Terra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magenta: North-East Rail&#039;&#039;&#039;  Destinations: [[NOISE]], [[Redstonia]], [[Redville]],[[Metropolis]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyan: East Rail&#039;&#039;&#039;  Destinations: [[Aquatica]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink: South-East Rail&#039;&#039;&#039;  Destinations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow: South Rail&#039;&#039;&#039;  Closed.  Unfinished&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red: South-West Rail&#039;&#039;&#039;  Destinations: [[Lost Woods]], GoldLight Station, derGymnacke&#039;s build&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green: West Rail&#039;&#039;&#039;  Destinations: [[Nekomundo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brown: North-West Rail&#039;&#039;&#039;  Destinations: (None at the moment)&lt;br /&gt;
&lt;br /&gt;
== Sub Lines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White: The Great SE Rail&#039;&#039;&#039;  Destinations: [[Cyel]], nightcr33per&#039;s village, and soon others&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RS Ore: Secret Line&#039;&#039;&#039;  Closed.  2 of these rails.  Destinations: Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black: ???&#039;&#039;&#039;  Closed.  3 of these rails.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Central Station 1.png|&lt;br /&gt;
File:Central Station 2.png|&lt;br /&gt;
File:Central Station 3.png|&lt;br /&gt;
File:Central Station 4.png|Rail leading to the North Exchange.&lt;br /&gt;
File:Central Station 5.png|Picture of the North Exchange.&lt;br /&gt;
File:Central Station 6.png|Outer rail, going to far-off destinations.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Mega_Cactus&amp;diff=4918</id>
		<title>Mega Cactus</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Mega_Cactus&amp;diff=4918"/>
		<updated>2015-01-22T03:45:37Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Added world field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Mega Cactus&lt;br /&gt;
|image=2012-04-06 19.46.05.png&lt;br /&gt;
|x=??  &lt;br /&gt;
|z=-??&lt;br /&gt;
|world=Pixellia &lt;br /&gt;
}}&lt;br /&gt;
The Mega Cactus is a giant cactus that is &amp;lt;del&amp;gt;entirely natural&amp;lt;/del&amp;gt; built by [[User:Mechajin|Mechajin]]. It is located outside of Flappyflap&#039;s Main Home.&lt;br /&gt;
&lt;br /&gt;
The structure stretches from sea level to y 128, It is currently the tallest known cactus on the server. Mechajin plans to move it to New Avalon, and continue it when the server updates to 1.2.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Hyrule&amp;diff=4917</id>
		<title>Hyrule</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Hyrule&amp;diff=4917"/>
		<updated>2015-01-22T03:42:28Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Twitched User:Arya_Oyvind back to User:merasane to maintain links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Hyrule&lt;br /&gt;
|image=hyrule_main.png|200px&lt;br /&gt;
|world=Event Horizon&lt;br /&gt;
}}&lt;br /&gt;
==Hyrule==&lt;br /&gt;
Hyrule is a large kingdom from Ocarina of Time. It is currently being developed by [[User:merasane|merasane]], now known as Arya_Oyvind on server. It has many towns to it that make up Hyrule as a whole. The very large to be town known as Castle Town was made by almost everyone during its infancy. The Idea came to [[User:Rubix124|Rubix124]], and it is was owned equally by [[User:Rubix124|Rubix124]], [[User:masternoj|masternoj]], and [[User:merasane|merasane]] until mid July of 2013 when it was gifted to the server as a whole, allowing world edit to be used by staff members to boost the completion time by absurd amounts.&lt;br /&gt;
&lt;br /&gt;
The Hyrule project has been going on for just over 3 years, mostly made by hand and legitimate means, up til mid July of 2013, when to spark more life into the project, it was gifted to the server, with all lands and ownership handed over to the server as a public park.  Since then It exploded in creativity and hard work until December of 2013, when it was mostly given up on due to internal conflict.  Due to its size, it was not moved later on during the move to Voxellia, and it sat in limbo for over half a year, untouched in the old world of New Avalon.  &lt;br /&gt;
&lt;br /&gt;
In a maintenance induced downtime in June of 2014, Arya asked Zolyx if it would be alright to resurrect Hyrule once more, determined to finish it off after years of hard work.  It now rests in its new and permanent home in Event Horizon, an island floating on time, in the middle of the void.  To this day, Arya still works on it alone, as it&#039;s  Arya&#039;s child that Arya wants to see grown in to a fully functioning success for events and visiting.&lt;br /&gt;
&lt;br /&gt;
Remember that you can visit Hyrule whenever you please through the portal in the portal hall near Voxellia&#039;s spawn.  &lt;br /&gt;
&lt;br /&gt;
Most of the info for this page will be in the stuff listed here once the pages for each are made.&lt;br /&gt;
&lt;br /&gt;
Only Staff members can edit this page without permission.&lt;br /&gt;
&lt;br /&gt;
==Towns of Hyrule==&lt;br /&gt;
&lt;br /&gt;
[[Kokiri Forest (Ava)|Kokiri Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Goron City]]&lt;br /&gt;
&lt;br /&gt;
[[Kakariko Village]]&lt;br /&gt;
&lt;br /&gt;
[[Zora&#039;s Domain]]&lt;br /&gt;
&lt;br /&gt;
[[Gerudo Fortress]]&lt;br /&gt;
&lt;br /&gt;
[[Hyrule Castle Town]]&lt;br /&gt;
&lt;br /&gt;
==Parts of Hyrule==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gerudo Desert&lt;br /&gt;
&lt;br /&gt;
Zora&#039;s Domain&lt;br /&gt;
&lt;br /&gt;
Hyrule field&lt;br /&gt;
&lt;br /&gt;
[[Lost Woods]]&lt;br /&gt;
&lt;br /&gt;
Death Mountain&lt;br /&gt;
&lt;br /&gt;
==Games of Hyrule==&lt;br /&gt;
&lt;br /&gt;
Fishing Game&lt;br /&gt;
&lt;br /&gt;
Chest Game&lt;br /&gt;
&lt;br /&gt;
Shooting Gallery&lt;br /&gt;
&lt;br /&gt;
Bomb chu Alley&lt;br /&gt;
&lt;br /&gt;
Poe Hunting Games&lt;br /&gt;
&lt;br /&gt;
Mask Game&lt;br /&gt;
&lt;br /&gt;
Graveyard Game&lt;br /&gt;
&lt;br /&gt;
Graveyard Maze&lt;br /&gt;
&lt;br /&gt;
Hyrule Game Events&lt;br /&gt;
&lt;br /&gt;
Racing Game&lt;br /&gt;
&lt;br /&gt;
Gerudo Shooting Gallery&lt;br /&gt;
&lt;br /&gt;
Gerudo Training Ground&lt;br /&gt;
&lt;br /&gt;
==Small parts of Hyrule==&lt;br /&gt;
&lt;br /&gt;
[[Lon Lon Ranch]]&lt;br /&gt;
&lt;br /&gt;
Lake Hylia&lt;br /&gt;
&lt;br /&gt;
Hyrule Castle&lt;br /&gt;
&lt;br /&gt;
[[Deku Tree]]&lt;br /&gt;
&lt;br /&gt;
[[Dodongo&#039;s Cavern]]&lt;br /&gt;
&lt;br /&gt;
[[Lord Jabu-Jabu&#039;s Belly]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Caverns]]&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
[[Forest Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Water Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Spirit Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Temple of Time]]&lt;br /&gt;
&lt;br /&gt;
==Holiday Events==&lt;br /&gt;
&lt;br /&gt;
Hyrule will be used for some Holiday Events after its final completion, and other events to be determined later on.&lt;br /&gt;
&lt;br /&gt;
==Farms==&lt;br /&gt;
&lt;br /&gt;
Lon Lon Ranch used to be a public farm, but since the great exodus to Voxellia, Lon Lon goods can only be obtained through special occasions, such as events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Old Rules of Hyrule==&lt;br /&gt;
&lt;br /&gt;
Hyrule is rarely forgiving of griefs or breaking of rules. Punishments go from warnings to banishment from Hyrule, people may go straight to banishment without a warning depending on rule. Bold rules have no consequence unless repeated.&lt;br /&gt;
&lt;br /&gt;
1.No mining anywhere in Hyrule nor under it.&lt;br /&gt;
&lt;br /&gt;
2.No breaking anything without permission. Especially breaking a wall to enter a building&lt;br /&gt;
&lt;br /&gt;
3.&#039;&#039;&#039;If a door is locked access must be granted to each owner of Hyrule.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4.Any building not granted permission will be destroyed. No excuses.&lt;br /&gt;
&lt;br /&gt;
5.Follow other buildings designs to keep things in code.&lt;br /&gt;
&lt;br /&gt;
6.No cheating in games. Cheating in any game can result in banishment.&lt;br /&gt;
&lt;br /&gt;
7.Obey what the owners say, no excuses.&lt;br /&gt;
&lt;br /&gt;
8.&#039;&#039;&#039;Don&#039;t touch the trees.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9.&#039;&#039;&#039;Don&#039;t touch the decorations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hyrule Guard==&lt;br /&gt;
The Hyrule Guard was a group of people who protected Hyrule from other Kingdoms and enemies. They participated in special games that only they can be in. Aside from protecting they commonly walk throughout Hyrule to check for griefings. For winning games and achieving great feats in fighting mobs they are raised in rank which at the moment just give authority.[[User:ColDimitri|ColDimitri]] is in control of guard. Guards caught abusing their power will be stripped of their rank and banished.&lt;br /&gt;
&lt;br /&gt;
==Current Figureheads==&lt;br /&gt;
*Hero of Time/Link: [[User:masternoj|masternoj]]&lt;br /&gt;
*Forest Sage/Saria: [[User:merasane|merasane]]&lt;br /&gt;
*Fire Sage/Darunia: ???&lt;br /&gt;
*Water Sage/Ruto: ???&lt;br /&gt;
*Shadow Sage/Impa: [[User:runicrules|runicrules]]&lt;br /&gt;
*Spirit Sage/Nabooru: ???&lt;br /&gt;
*Light Sage/Rauru: [[User:Fubaka|Fubaka]]&lt;br /&gt;
*Zelda: ???&lt;br /&gt;
*Ganondorf: ???&lt;br /&gt;
*King Zora: ???&lt;br /&gt;
*King of Hyrule: [[User:rubix124|rubix124]]&lt;br /&gt;
*Din, Nayru, and Farore: [[User:merasane|merasane]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Guard barracks was infested by a horde of sheep and cattle. The wool now covers some homes and the beef is sold at Col&#039;s store. Only one sheep lives from the massacre.&lt;br /&gt;
* A beaver population once lived in Hyrule before Rubix poisoned the water.&lt;br /&gt;
* During the 1st attempted move of the shooting range, everyone with in 40 blocks was lagged kicked. This went on for about 10 attempts&lt;br /&gt;
* Hyrule is actually Hyrule 2.0, after a memory corruption that deleted all of Hyrule.&lt;br /&gt;
* A silverfish epidemic was once in process, till Rubix tricked the silverfish into the moat, which now serves as the grave to 40 squid, 40 spiders, 1 silverfish, Jack and Jill, and a chicken.&lt;br /&gt;
-----------------------------------------------------------------------------------------------------------&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=User:Merasane&amp;diff=4916</id>
		<title>User:Merasane</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=User:Merasane&amp;diff=4916"/>
		<updated>2015-01-22T03:40:19Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Hopefully light editorial hand (correcting occasional typos)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== User:Merasane ==&lt;br /&gt;
&lt;br /&gt;
Merasane (Mera), has been a avid member, and key player in Cubic Worlds since May 15th, 2011.  Being a Moderator, and being most notable for being the master of Beta, and one of the three proprietors of Hyrule.  Merasane has helped build many things, Some things being Beta, Hyrule, and some areas for major events, ranging back to the great End Crisis. He currently operates under the account, &#039;Arya_Oyvind&#039;, the &#039;merasane&#039; account now being used by his sister.&lt;br /&gt;
&lt;br /&gt;
His identity was confirmed as Male around August 2012.  Deciding that his life was fixed enough after a great depression that lasted 4 years, thus causing him to &amp;quot;think as another person&amp;quot; by adopting his enigmatic persona.  The support he revived after revealing this to the server only strengthened his friendship with everyone there.  &lt;br /&gt;
&lt;br /&gt;
Through the Servers Ages, he has come and gone, but always remaining a staple of the community, finding time to get on for a while at least once a week.  Through this time, he has seen friends come and go.  even though he wishes for their return, he wishes them luck with their lives.  and tries to keep in contact, be it by sms messages, Steam, or any other means of communication.&lt;br /&gt;
&lt;br /&gt;
On the other side of the screen, aka, Real life, Mera is 25 years old, with his birthday being on November 6th.  Though he celebrates it April 20th.&lt;br /&gt;
&lt;br /&gt;
He is an Introvert, so he mainly keeps to himself. If you see him on, and all he seems to say is hello, and nothing else, do not take it personally, It is just how he works.  Though he will communicate if spoken to, and can be quite talkative if you catch him on a good day!&lt;br /&gt;
&lt;br /&gt;
== Projects History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Wizards Folly, Merasane&#039;s first home in the golden days.&lt;br /&gt;
    Beta&lt;br /&gt;
    Parts of Muako&#039;s Sky Castle&lt;br /&gt;
    Parts of Runicrules&#039; Fortress&lt;br /&gt;
    Hyrule&lt;br /&gt;
    Secunda&lt;br /&gt;
    Key server changing events.&lt;br /&gt;
    Setinel&lt;br /&gt;
    Parts of Moya&lt;br /&gt;
    Cubic Trade Tower &amp;quot;Mera Tower&amp;quot;&lt;br /&gt;
    Parts of Cubic City&lt;br /&gt;
&lt;br /&gt;
== Current Projects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
    Hyrule&lt;br /&gt;
    Secunda&lt;br /&gt;
    Mera Tower&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
    Merasane&#039;s main resource used is Cobble, due to its usability as a building material.&lt;br /&gt;
    Merasane is a veteran of the great killer mushroom invasion.&lt;br /&gt;
    Merasane Detests Mining&lt;br /&gt;
    Merasane will help with anything that is asked. Unless pressed for time, or has a spot of brilliance in the creations that merasane is&lt;br /&gt;
    working on.&lt;br /&gt;
    When merasane is playing a game other than Minecraft it would most likely be Star Wars: The Old Republic, The Elder Scrolls V: Skyrim, or Terraria.&lt;br /&gt;
    Merasane is a Big Sci Fi Nerd, mainly for Star Trek.  When asked why Star Trek, he simply responded, &amp;quot;Unlike others out there, It is the most feasible.  I&#039;m not saying I hate the other stuff, I like Star Wars, Battlestar Galactica, and Stargate nearly as much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Skin ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Merasane likes to boast the newest creation that he created with almost sickening amounts of pride when asked about it.&lt;br /&gt;
   He Never uses a pre-made skin.&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
   &#039;&#039;&#039;Merasane&#039;s Current skin is:&#039;&#039;&#039;  &#039;&#039;Merasane the Forest Sage&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Past Skins&#039;&#039;&#039;   Merasane&#039;s past skins include: Female Link, Boba fett, Atlas from Portal 2, A Quarian from Mass Effect, a Trill from&lt;br /&gt;
                      Star Trek, Yuki Nagato, Commander Shepard, and Merasane the Forest Sage&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Hyrule&amp;diff=4915</id>
		<title>Hyrule</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Hyrule&amp;diff=4915"/>
		<updated>2015-01-22T03:35:27Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Hyrule&lt;br /&gt;
|image=hyrule_main.png|200px&lt;br /&gt;
|world=Event Horizon&lt;br /&gt;
}}&lt;br /&gt;
==Hyrule==&lt;br /&gt;
Hyrule is a large kingdom from Ocarina of Time. It is currently being developed by [[User:Arya_Oyvind|Arya_Oyvind]] who was initially called [[User:merasane|merasane]]. It has many towns to it that make up Hyrule as a whole. The very large to be town known as Castle Town was made by almost everyone during its infancy. The Idea came to [[User:Rubix124|Rubix124]], and it is was owned equally by [[User:Rubix124|Rubix124]], [[User:masternoj|masternoj]], and [[User:merasane|merasane]] until mid July of 2013 when it was gifted to the server as a whole, allowing world edit to be used by staff members to boost the completion time by absurd amounts.&lt;br /&gt;
&lt;br /&gt;
The Hyrule project has been going on for just over 3 years, mostly made by hand and legitimate means, up til mid July of 2013, when to spark more life into the project, it was gifted to the server, with all lands and ownership handed over to the server as a public park.  Since then It exploded in creativity and hard work until December of 2013, when it was mostly given up on due to internal conflict.  Due to its size, it was not moved later on during the move to Voxellia, and it sat in limbo for over half a year, untouched in the old world of New Avalon.  &lt;br /&gt;
&lt;br /&gt;
In a maintenance induced downtime in June of 2014, Arya asked Zolyx if it would be alright to resurrect Hyrule once more, determined to finish it off after years of hard work.  It now rests in its new and permanent home in Event Horizon, an island floating on time, in the middle of the void.  To this day, Arya still works on it alone, as it&#039;s  Arya&#039;s child that Arya wants to see grown in to a fully functioning success for events and visiting.&lt;br /&gt;
&lt;br /&gt;
Remember that you can visit Hyrule whenever you please through the portal in the portal hall near Voxellia&#039;s spawn.  &lt;br /&gt;
&lt;br /&gt;
Most of the info for this page will be in the stuff listed here once the pages for each are made.&lt;br /&gt;
&lt;br /&gt;
Only Staff members can edit this page without permission.&lt;br /&gt;
&lt;br /&gt;
==Towns of Hyrule==&lt;br /&gt;
&lt;br /&gt;
[[Kokiri Forest (Ava)|Kokiri Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Goron City]]&lt;br /&gt;
&lt;br /&gt;
[[Kakariko Village]]&lt;br /&gt;
&lt;br /&gt;
[[Zora&#039;s Domain]]&lt;br /&gt;
&lt;br /&gt;
[[Gerudo Fortress]]&lt;br /&gt;
&lt;br /&gt;
[[Hyrule Castle Town]]&lt;br /&gt;
&lt;br /&gt;
==Parts of Hyrule==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gerudo Desert&lt;br /&gt;
&lt;br /&gt;
Zora&#039;s Domain&lt;br /&gt;
&lt;br /&gt;
Hyrule field&lt;br /&gt;
&lt;br /&gt;
[[Lost Woods]]&lt;br /&gt;
&lt;br /&gt;
Death Mountain&lt;br /&gt;
&lt;br /&gt;
==Games of Hyrule==&lt;br /&gt;
&lt;br /&gt;
Fishing Game&lt;br /&gt;
&lt;br /&gt;
Chest Game&lt;br /&gt;
&lt;br /&gt;
Shooting Gallery&lt;br /&gt;
&lt;br /&gt;
Bomb chu Alley&lt;br /&gt;
&lt;br /&gt;
Poe Hunting Games&lt;br /&gt;
&lt;br /&gt;
Mask Game&lt;br /&gt;
&lt;br /&gt;
Graveyard Game&lt;br /&gt;
&lt;br /&gt;
Graveyard Maze&lt;br /&gt;
&lt;br /&gt;
Hyrule Game Events&lt;br /&gt;
&lt;br /&gt;
Racing Game&lt;br /&gt;
&lt;br /&gt;
Gerudo Shooting Gallery&lt;br /&gt;
&lt;br /&gt;
Gerudo Training Ground&lt;br /&gt;
&lt;br /&gt;
==Small parts of Hyrule==&lt;br /&gt;
&lt;br /&gt;
[[Lon Lon Ranch]]&lt;br /&gt;
&lt;br /&gt;
Lake Hylia&lt;br /&gt;
&lt;br /&gt;
Hyrule Castle&lt;br /&gt;
&lt;br /&gt;
[[Deku Tree]]&lt;br /&gt;
&lt;br /&gt;
[[Dodongo&#039;s Cavern]]&lt;br /&gt;
&lt;br /&gt;
[[Lord Jabu-Jabu&#039;s Belly]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Caverns]]&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
[[Forest Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Water Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Spirit Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Temple of Time]]&lt;br /&gt;
&lt;br /&gt;
==Holiday Events==&lt;br /&gt;
&lt;br /&gt;
Hyrule will be used for some Holiday Events after its final completion, and other events to be determined later on.&lt;br /&gt;
&lt;br /&gt;
==Farms==&lt;br /&gt;
&lt;br /&gt;
Lon Lon Ranch used to be a public farm, but since the great exodus to Voxellia, Lon Lon goods can only be obtained through special occasions, such as events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Old Rules of Hyrule==&lt;br /&gt;
&lt;br /&gt;
Hyrule is rarely forgiving of griefs or breaking of rules. Punishments go from warnings to banishment from Hyrule, people may go straight to banishment without a warning depending on rule. Bold rules have no consequence unless repeated.&lt;br /&gt;
&lt;br /&gt;
1.No mining anywhere in Hyrule nor under it.&lt;br /&gt;
&lt;br /&gt;
2.No breaking anything without permission. Especially breaking a wall to enter a building&lt;br /&gt;
&lt;br /&gt;
3.&#039;&#039;&#039;If a door is locked access must be granted to each owner of Hyrule.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4.Any building not granted permission will be destroyed. No excuses.&lt;br /&gt;
&lt;br /&gt;
5.Follow other buildings designs to keep things in code.&lt;br /&gt;
&lt;br /&gt;
6.No cheating in games. Cheating in any game can result in banishment.&lt;br /&gt;
&lt;br /&gt;
7.Obey what the owners say, no excuses.&lt;br /&gt;
&lt;br /&gt;
8.&#039;&#039;&#039;Don&#039;t touch the trees.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9.&#039;&#039;&#039;Don&#039;t touch the decorations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hyrule Guard==&lt;br /&gt;
The Hyrule Guard was a group of people who protected Hyrule from other Kingdoms and enemies. They participated in special games that only they can be in. Aside from protecting they commonly walk throughout Hyrule to check for griefings. For winning games and achieving great feats in fighting mobs they are raised in rank which at the moment just give authority.[[User:ColDimitri|ColDimitri]] is in control of guard. Guards caught abusing their power will be stripped of their rank and banished.&lt;br /&gt;
&lt;br /&gt;
==Current Figureheads==&lt;br /&gt;
*Hero of Time/Link: [[User:masternoj|masternoj]]&lt;br /&gt;
*Forest Sage/Saria: [[User:merasane|merasane]]&lt;br /&gt;
*Fire Sage/Darunia: ???&lt;br /&gt;
*Water Sage/Ruto: ???&lt;br /&gt;
*Shadow Sage/Impa: [[User:runicrules|runicrules]]&lt;br /&gt;
*Spirit Sage/Nabooru: ???&lt;br /&gt;
*Light Sage/Rauru: [[User:Fubaka|Fubaka]]&lt;br /&gt;
*Zelda: ???&lt;br /&gt;
*Ganondorf: ???&lt;br /&gt;
*King Zora: ???&lt;br /&gt;
*King of Hyrule: [[User:rubix124|rubix124]]&lt;br /&gt;
*Din, Nayru, and Farore: [[User:merasane|merasane]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Guard barracks was infested by a horde of sheep and cattle. The wool now covers some homes and the beef is sold at Col&#039;s store. Only one sheep lives from the massacre.&lt;br /&gt;
* A beaver population once lived in Hyrule before Rubix poisoned the water.&lt;br /&gt;
* During the 1st attempted move of the shooting range, everyone with in 40 blocks was lagged kicked. This went on for about 10 attempts&lt;br /&gt;
* Hyrule is actually Hyrule 2.0, after a memory corruption that deleted all of Hyrule.&lt;br /&gt;
* A silverfish epidemic was once in process, till Rubix tricked the silverfish into the moat, which now serves as the grave to 40 squid, 40 spiders, 1 silverfish, Jack and Jill, and a chicken.&lt;br /&gt;
-----------------------------------------------------------------------------------------------------------&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Hotel_California&amp;diff=4914</id>
		<title>Hotel California</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Hotel_California&amp;diff=4914"/>
		<updated>2015-01-22T03:28:33Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Added worldvalue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Hotel California&lt;br /&gt;
|image=HotelCalifornia_full.png&lt;br /&gt;
|thumb&lt;br /&gt;
|256px&lt;br /&gt;
|x=2360&lt;br /&gt;
|y=71&lt;br /&gt;
|z=2190&lt;br /&gt;
|world=Voxellia&lt;br /&gt;
}}&lt;br /&gt;
== Hotel California ==&lt;br /&gt;
Now in Cyel, in the land of [[Voxellia]]. Previously in [[New Avalon]], at 648, 68, -590 in Digitus.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally started in Digi-Island, owned by digitamer1983 and run by VexusBaer, the management duties were handed off to brickviking, who had donated time and effort building part of the hotel.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
Brickviking took over management of it since its move to NOISE in Avalon. NOISE was renamed to Digitus in memory of digitamer1983 and VexusBaer&#039;s contributions. The hotel maintains architectural integrity, being almost completely made out of Montana Oak wood planks with Metier Stone slab roof, and Pierrer Glass windows.&lt;br /&gt;
&lt;br /&gt;
It has since been migrated with brickviking into his land at Cyel, at the end of a dark desert highway...&lt;br /&gt;
&lt;br /&gt;
=== Offerings ===&lt;br /&gt;
This hotel offers many rooms from small to Ambassador size, and even includes a restaurant with an outdoors seating area, where the famous Brickviking (in his VIP days, when he didn&#039;t think as well as he does now) was once caught cheating the server at large. Music is also able to be provided, but currently the music is BYO. Access is via foot from the end of Via Del Sole, along the dark desert highway. Signage is almost non-existent, but simply look for the only ten storey wooden building, and that&#039;ll probably be it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a stub. Further content would be appreciated.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Greenview_Plaza&amp;diff=4913</id>
		<title>Greenview Plaza</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Greenview_Plaza&amp;diff=4913"/>
		<updated>2015-01-22T03:25:50Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Adding worldvalue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Pre-Voxellia]]&lt;br /&gt;
{{PointOfInterest&lt;br /&gt;
|name=Greenview Plaza&lt;br /&gt;
|image=Greenview_plaza.png&lt;br /&gt;
|x=270&lt;br /&gt;
|z=-40&lt;br /&gt;
|world=Pixellia&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greenview Plaza&#039;&#039;&#039; is the spawn point in [[Pixellia]]. It is the birth place of new [[Cubic Worlds]] members and the guide to their future within. Greenview Plaza is also the resurrection area for most members and also the centre of [[Greenview]]. Many [[Cubic Worlds]] members use this area to meet up and trade items too.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Greenview Plaza was the first structure to be built in Cubic Worlds, on the 7th of May, 2011.&lt;br /&gt;
* The giant mushroom in the plaza was not placed there until the [[Shroomageddon]] event.&lt;br /&gt;
* Only [[User:Zolyx|Zolyx]] and other OPs (there aren&#039;t any other OPs yet) can modify blocks within the plaza.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Cursed_Forest&amp;diff=4912</id>
		<title>Cursed Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Cursed_Forest&amp;diff=4912"/>
		<updated>2015-01-22T03:24:20Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Added worldname (via Template)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Cursed Forest&lt;br /&gt;
|image=Cursed Forest Main.png&lt;br /&gt;
|x=?&lt;br /&gt;
|z=?&lt;br /&gt;
|world=Pixellia&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Cursed Forest&#039;&#039;&#039; is an area located directly underneath Muako&#039;s [[Floating Castle]].  As such, it is enveloped in perpetual darkness, and is always teeming with mobs.&lt;br /&gt;
&lt;br /&gt;
*Many battles involving the [[Pumpkin-Head Clan]] were fought here.&lt;br /&gt;
*The forest was soon overrun with mushrooms after 1.6.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Template:PointOfInterest&amp;diff=4911</id>
		<title>Template:PointOfInterest</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Template:PointOfInterest&amp;diff=4911"/>
		<updated>2015-01-22T03:22:35Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Adding in World field so I can retroactively modify sidebars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;border: 1px solid #99f; background-color: #ccf; width: 300px; float: right&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;Point of interest&#039;&#039;&amp;lt;br /&amp;gt;{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot; | [[File:{{{image}}}|280px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
| {{loc|x={{{x}}}|z={{{z}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! World&lt;br /&gt;
| {{{world}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Point of interest|{{{name}}}]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=User:Brickviking&amp;diff=4910</id>
		<title>User:Brickviking</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=User:Brickviking&amp;diff=4910"/>
		<updated>2015-01-22T03:13:51Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userboxtop}}&lt;br /&gt;
{{User ID|brickviking}}&lt;br /&gt;
{{User Moderator}}&lt;br /&gt;
{{Userbox|id=[[File:Redstone Icon.PNG|44px]]|info=This user is able to construct simple circuits using redstone.|info-c=#AFA}}&lt;br /&gt;
{{Userboxbottom}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Hello. I&#039;m the Brickviking, otherwise known as Dr Smokey. In other circles, I was known as a tester and document editor for the Open Cobalt project (no, not Cobalt the game, though I have that too). In addition, I maintain a small number of software projects.&lt;br /&gt;
&lt;br /&gt;
== First Infection ==&lt;br /&gt;
I first started Minecraft after having bought the Humble Bundle back in late July 2011, and Notch allowed everyone with a HIB3 purchase to have some free time on Minecraft. After spending three solid days on the game  early in August 2011 while not otherwise asleep, eating or other stuff, I was sold. I started in with Minecraft Beta 1.7.3, and have upgraded through every PC version since then.&lt;br /&gt;
&lt;br /&gt;
== Initial Treatment ==&lt;br /&gt;
September 2011: Since then, I stumbled into [[Cubic Worlds]] online, I still have no idea how. Needless to say, I&#039;m here.&lt;br /&gt;
&lt;br /&gt;
17th September 2011: I set up house with Cobble Manor directly above &#039;&#039;&#039;Biscuit&#039;s Mine&#039;&#039;&#039;, not realising that helpful users had stuck me right on top of a historical artifact. Thanks guys for giving me such a stellar start in [[Pixellia]].&lt;br /&gt;
&lt;br /&gt;
1st October 2011: The Great Grief. Yes, I took part in this, learning that cobble can indeed be created on level 128, if you mix lava and water in the right way. As of 1.8 beta, this was the only way I know of to actually place blocks (aside from water or lava) on 128y.&lt;br /&gt;
&lt;br /&gt;
4th October 2011: I then created my first real house in [[Digi-Island]], ironically out of sandstone. Here, I finalised the design for my first big cobblestone maker, the [[CobbliMaker]] Mk 1872, which was the preliminary for creating the [[Behemoth]].&lt;br /&gt;
&lt;br /&gt;
== Ongoing Treatment ==&lt;br /&gt;
It won&#039;t work. I&#039;m infected for life. As a result of my disease, I initially took up residence in [[New Avalon]], and have since moved to [[Voxellia]] while I live out my ongoing life in [[Cubic Worlds]]. Having only made one bad mistake since coming here (crosses fingers), I&#039;m learning the ropes.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
Since the move to [[Voxellia]], I&#039;ve consolidated a lot of the builds I had under my control, though most of [[Digitus]] (previously known as [[NOISE]]) will have to be consigned to the history books along with the rest of [[New Avalon]]. However, the [[Hotel California]] has been moved over, as has the Block Museum.&lt;br /&gt;
&lt;br /&gt;
= Current Projects =&lt;br /&gt;
&lt;br /&gt;
=== Home ===&lt;br /&gt;
I&#039;m always working on my base, [[Cyel]]. This consists of all three of my Pixellia builds moved onto Cyel (now complete), some builds from [[New Avalon]] and modifications to make it more user-friendly. So far, I&#039;ve added a chicken farm, cobble maker, smoothstone maker (not currently working), chestroom, house, two mob spawners and other sundry projects.&lt;br /&gt;
&lt;br /&gt;
=== Previous minor [[New Avalon]] projects ===&lt;br /&gt;
* Room 2B in Fubaka&#039;s Great Library - currently under rewrite into a book&lt;br /&gt;
* Memorial plot in Fubaka&#039;s Ville d&#039;Art&lt;br /&gt;
* CobbliMaker 1872s (little brother to the [[Behemoth]], and since moved to [[Voxellia]])&lt;br /&gt;
* the relative newcomer, the SmoothiMaker Diamond Model&lt;br /&gt;
* reorganising chestspace at [[Cyel]] (nearly completed phase 2)&lt;br /&gt;
* redecorating the Workshop (again)&lt;br /&gt;
* rewriting signs at [[Nolania Circulum]] (complete)&lt;br /&gt;
* Helping [[zoombuggy]] to build a house&lt;br /&gt;
&lt;br /&gt;
=== Previous major [[New Avalon]] projects ===&lt;br /&gt;
* The Rail system&lt;br /&gt;
* Maintenance of [[NOISE]], which then became [[Digitus]]&lt;br /&gt;
&lt;br /&gt;
= Status =&lt;br /&gt;
Current game status: Active&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Lost_and_Found&amp;diff=4909</id>
		<title>Lost and Found</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Lost_and_Found&amp;diff=4909"/>
		<updated>2015-01-22T02:41:46Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Lost and Found&lt;br /&gt;
|image=Lost and Found Main.png&lt;br /&gt;
|world=Voxellia&lt;br /&gt;
|x=24&lt;br /&gt;
|z=224&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Cubic Worlds &#039;&#039;&#039;Lost and Found&#039;&#039;&#039; is an area where players can reclaim their lost items after reporting it on the [http://forum.cubicworlds.net/index.php?forums/the-lost-and-found-office.13/|server thread of the same name]. If you lose items as the result of a server glitch, you can post what happened to the above thread, along with what you&#039;ve lost. If players lost items due to the normal run-of-the-mill death-by-creeper, spider or whatever, then goods are usually not refundable. In other words, only server glitches count, or when someone else has found goods that a user has lost. In that case, make a post saying what&#039;s been found.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Lost and Found shed is located north of Spawn in [[Voxellia]].  Inside the Lost and Found shed, players are greeted with two floors that have chests. Each chest is labelled with the name of a user, and inside the chest are goods that have been provided as replacement, or the original goods if this was possible.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
These pictures were from a previous version of Lost+Found, and as such, are not a reliable guide to what&#039;s there now.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lost and Found 1.png|&lt;br /&gt;
File:Lost and Found 2.png|&lt;br /&gt;
File:Lost and Found 3.png|&lt;br /&gt;
File:Lost and Found 4.png|&lt;br /&gt;
File:Lost and Found 5.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Second_Ore_World&amp;diff=4908</id>
		<title>Second Ore World</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Second_Ore_World&amp;diff=4908"/>
		<updated>2015-01-22T02:04:56Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Not present any more, so changed &amp;quot;is a sub-world&amp;quot; to &amp;quot;was a sub-world for New Avalon&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World&lt;br /&gt;
|name=Second Ore World&lt;br /&gt;
|image=Unknown Project.png&lt;br /&gt;
|status=No longer operating&lt;br /&gt;
|lifespan=Aug 21, 2012 - Jan 10, 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Second Ore World&#039;&#039;&#039; was a sub-world for New Avalon made primarily for mining in once 1.3 brought emeralds into the game.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
*Players are not allowed to claim mines and make them private in this world.&lt;br /&gt;
*Permanent settlements in this world are ill-advised.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This ore world, in order to keep the flow of Emeralds going, is refreshed every once in a while, so any and all player-made structures will vanish every time that happens.&lt;br /&gt;
&lt;br /&gt;
== Fate ==&lt;br /&gt;
This ore world was retired with the introduction of [[Voxellia]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
(none yet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Old_Avalon&amp;diff=4907</id>
		<title>Old Avalon</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Old_Avalon&amp;diff=4907"/>
		<updated>2015-01-22T01:59:58Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Added mc version specifics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World&lt;br /&gt;
|name=Avalon&lt;br /&gt;
|image=Last Avalon.png&lt;br /&gt;
|status=Gone&lt;br /&gt;
|lifespan=Sep 25, 2011 - April 30th, 2012&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avalon&#039;&#039;&#039; &#039;&#039;(Also known as the &#039;&#039;&#039;1.8 Test World&#039;&#039;&#039;)&#039;&#039;, but now usually referred to as &#039;&#039;&#039;Old Avalon&#039;&#039;&#039; was a sub-world set up after the server updated to Bukkit 1.8 RB for Minecraft beta-1.8.  It was reachable via brick portal in [[Pixellia]] north of spawn, facing the chest recovery station, or in the Hall of Portals, located in [[New Avalon]], before it was deleted on the 20th of April, 2012.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This world was set up to allow players who hadn&#039;t updated to beta-1.8 before this time to experience the new features of beta-1.8 on the server.  It was a fresh map that contained all the goodies that came with the beta-1.8 update, including Strongholds, NPC Villages, Mine-shafts, and ravines.&lt;br /&gt;
&lt;br /&gt;
The first build was a small [[User:Tomousee|public shelter]] set up by [[User:Tomousee|Tomousee]] with help from [[User:Flappyflap|Flappyflap]]. Although nothing special it did provide shelter for people entering the new world for the first time.&lt;br /&gt;
&lt;br /&gt;
Since then the building on Avalon had quite literally mushroomed into whole villages and towns solely consisting of mushroom houses. These houses being relatively easy and cheap to make were quite different to many other builds throughout the whole of cubic worlds.&lt;br /&gt;
&lt;br /&gt;
Later (December 2011) Avalon seemed to have succumbed to a massive biome corruption, turning it into a very large tundra.  The world had, both literally and figuratively, reached the winter of its life.&lt;br /&gt;
&lt;br /&gt;
== Last History ==&lt;br /&gt;
Near the end of its life, Old Avalon became primarily a resource world as  permanent residents became fewer and fewer.  Swamps littered the world, which were still plentiful in clay, and many caves were still unexplored.&lt;br /&gt;
&lt;br /&gt;
Occasionally, [[Great Record Hunt|record hunts]] were organized on this world, since in New Avalon they would be troublesome to the non-participating users.&lt;br /&gt;
&lt;br /&gt;
== Demise ==&lt;br /&gt;
This world was initially scheduled for deletion on the 4th of February, 2012, but was delayed due to server problems.  &lt;br /&gt;
&lt;br /&gt;
On the rescheduled deletion date of April 20th 2012, the spawn went through a radical series of storms and transformations, resulting in a giant cube of water enveloping where spawn used to be.  However, due to additional technical problems, Old Avalon was not deleted here either.&lt;br /&gt;
&lt;br /&gt;
The world was finally deleted at the eve of the &#039;&#039;&#039;Arrival of Avalon&#039;&#039;&#039; epoch, when the server entered 1.2.5.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1.8 Test Portal.png|&lt;br /&gt;
File:1.8 Test Night.png|&lt;br /&gt;
File:1.8 Test World.png|&lt;br /&gt;
File:Cow of Demise.png|Last photo taken in Old Avalon, of a cow trying to escape the deletion by climbing a tree.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Avalon&amp;diff=4906</id>
		<title>Avalon</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Avalon&amp;diff=4906"/>
		<updated>2015-01-22T01:53:50Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Not-so-nip-tuck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World&lt;br /&gt;
|name=New Avalon&lt;br /&gt;
|image=New Greenview Plaza 2.png&lt;br /&gt;
|status=Deleted&lt;br /&gt;
|lifespan=Dec 16, 2011 - April 26, 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Avalon&#039;&#039;&#039; was the previous world of [[Cubic Worlds]].  It was put into commission after Bukkit RB 1.0.1 was released, though it had been incubated on [[Biscuit&#039;s Test World]] for a while before then. It has been superseded as the Cubic Worlds primary world by [[Voxellia]], and has been made available for download.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This world replaced [[Pixellia]] as the main world when the Bukkit RB for Minecraft 1.0 was released.  New Avalon is noted for its astounding beauty, and massive individual biomes, like the [[Tundra Vastus]], and the [[Great Sea]].&lt;br /&gt;
&lt;br /&gt;
==Structures==&lt;br /&gt;
The inner sanctum of New Avalon, known as [[New Greenview]], is the spawn area.  It does not rain or snow within the fence border.  The [[Hall of Portals]], the [[New Avalon Central Rail Station]], [[The Great Tree of Avalon]], and the [[Bauble Competition]] historical site are located within this area, among other things.&lt;br /&gt;
&lt;br /&gt;
Past the fence border, many large and complex builds exist, including [[The Enclave]], [[A. Fogo&#039;s Frigate]], the [[Greater Library]], the [[Blue Hole]], and others.&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
Currently, New Avalon holds these major towns and kingdoms:&lt;br /&gt;
*The [[Ville d&#039;Art]]&lt;br /&gt;
*[[Redstonia]]&lt;br /&gt;
*[[Hyrule]]&lt;br /&gt;
*[[Vallhalla]]&lt;br /&gt;
*[[Tropical Paradise]]&lt;br /&gt;
*[[Redville]]&lt;br /&gt;
*[[Metropolis]]&lt;br /&gt;
*[[Nekomundo]]&lt;br /&gt;
*[[NOISE]], since renamed to Digitus&lt;br /&gt;
*[[Obstyria]]&lt;br /&gt;
*[[Azryia]] and [[Zeriuth]]&lt;br /&gt;
*[[Bella Terra]]&lt;br /&gt;
&lt;br /&gt;
These towns will be transferred in the near future:&lt;br /&gt;
*[[The Citadel]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* New Avalon was incubated on [[Biscuit&#039;s Test World]] for quite some time before being officially inducted into Cubic Worlds.&lt;br /&gt;
* For some reason, most of the towns are located north of the spawn point, past the [[Hall of Portals]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
(None yet)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Pixellia&amp;diff=4905</id>
		<title>Pixellia</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Pixellia&amp;diff=4905"/>
		<updated>2015-01-22T01:35:41Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Added years, made some sentences past-tense.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World&lt;br /&gt;
|name=Pixellia&lt;br /&gt;
|image=Greenview.jpg&lt;br /&gt;
|status=Running as Sub-World&lt;br /&gt;
|lifespan=May 7, 2011 - January 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pixellia&#039;&#039;&#039; was the main world that the server started out with, before [[New Avalon]] was established.  The vast majority of player builds still occupy this world.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
New players would start in [[Greenview Plaza]], the first structure built on the world.  From there, they will be immediately swamped in many of the structures that various players have built.  All the land around the central plaza within at least a 300x300 radius is completely occupied with various structures and attractions.  Once the player has moved out of this range, the building density will decrease until there is unoccupied land once again.&lt;br /&gt;
&lt;br /&gt;
[[Greenview Rail Station]] provides rail service from [[Greenview]] to faraway villages and towns.&lt;br /&gt;
&lt;br /&gt;
Each direction in the Pixellia seems to lead to distinct biomes.  Going north will eventually lead the player into snowy terrain, east leads them to dense forests, west takes them out to open plains, and South leads to deserts.  There are also many oceans located mainly north and south of spawn.&lt;br /&gt;
&lt;br /&gt;
This world was given a Nether after the Beta-1.6 update, but it was mainly used only for glowstone mining and as a railway system.&lt;br /&gt;
&lt;br /&gt;
After the server updated to Beta-1.8, a sub-world was made to allow players to explore the new features.  This [[1.8 Test World]] was able to be reached by means of a portal north of spawn.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Pixellia has gone through many an ordeal, whether they be intentional or not.&lt;br /&gt;
&lt;br /&gt;
* On the 26th of May 2011, Beta-1.6 caused the world to be unplayable for a short time.  Players had to convene in the [[1.6 Vanilla World]] until it started working again.&lt;br /&gt;
* On the 30th of July 2011, the [[Shroomageddon]] event took place, and many structures were mushroomified.&lt;br /&gt;
* On the 4th of August 2011, the [[Great Biome Corruption]] happened, causing mass climate change (global wubble) in all regions.  This has since been reverted.&lt;br /&gt;
* On the 19th of August, the [[Great Ore Corruption]] happened, causing all undiscovered ore to vanish forever from the world and crashing the server for a considerable amount of time.&lt;br /&gt;
* On the 25th of August 2011, when Cubic Worlds went back online, the name of the world was changed from &#039;world&#039; to &#039;pixellia&#039;.&lt;br /&gt;
* On the 27th of August 2011, the [[Arachnid Storm]] event took place on this world.  The remnants of which are located at the [[Great Library]].&lt;br /&gt;
* On the 25th of September 2011, Minecraft Beta-1.8 came to the server, marking the beginning of the end for Pixellia as the primary world.&lt;br /&gt;
* On the 28th of September 2011, all law ended in Pixellia due to general destabilization of the server.  Anarchy mode was engaged, marking the second part of the end.&lt;br /&gt;
* On the 29th of September 2011, order was restored after the host was switched.&lt;br /&gt;
* On the 18th of November 2011, the full version of Minecraft was released, marking the third and final part of the world&#039;s death-knell.  It was then only a matter of time until [[New Avalon]] eclipsed this world.&lt;br /&gt;
* On the 16th of December 2011, New Avalon took Pixellia&#039;s place as the primary world.  Pixellia can still be reached via the [[Hall of Portals]].&lt;br /&gt;
&lt;br /&gt;
== Fate ==&lt;br /&gt;
Pixellia has seen some builds uprooted and moved to [[New Avalon]] since the introduction of 1.0 to the server.  It is certain that a few more will follow suit.&lt;br /&gt;
&lt;br /&gt;
On the ?, 2012, Pixellia will be locked, effectively preventing any future block changes on the world for all time.  This will effectively preserve what&#039;s left of the server&#039;s Beta history.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Pixellia&amp;diff=4904</id>
		<title>Pixellia</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Pixellia&amp;diff=4904"/>
		<updated>2015-01-22T01:34:43Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Added years, made some sentences past-tense.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{World&lt;br /&gt;
|name=Pixellia&lt;br /&gt;
|image=Greenview.jpg&lt;br /&gt;
|status=Running as Sub-World&lt;br /&gt;
|lifespan=May 7, 2011 - January 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pixellia&#039;&#039;&#039; was the main world that the server started out with, before [[New Avalon]] was established.  The vast majority of player builds still occupy this world.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
New players would start in [[Greenview Plaza]], the first structure built on the world.  From there, they will be immediately swamped in many of the structures that various players have built.  All the land around the central plaza within at least a 300x300 radius is completely occupied with various structures and attractions.  Once the player has moved out of this range, the building density will decrease until there is unoccupied land once again.&lt;br /&gt;
&lt;br /&gt;
[[Greenview Rail Station]] provides rail service from [[Greenview]] to faraway villages and towns.&lt;br /&gt;
&lt;br /&gt;
Each direction in the Pixellia seems to lead to distinct biomes.  Going north will eventually lead the player into snowy terrain, east leads them to dense forests, west takes them out to open plains, and South leads to deserts.  There are also many oceans located mainly north and south of spawn.&lt;br /&gt;
&lt;br /&gt;
This world was given a Nether after the Beta-1.6 update, but it was mainly used only for glowstone mining and as a railway system.&lt;br /&gt;
&lt;br /&gt;
After the server updated to Beta-1.8, a sub-world was made to allow players to explore the new features.  This [[1.8 Test World]] was able to be reached by means of a portal north of spawn.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Pixellia has gone through many an ordeal, whether they be intentional or not.&lt;br /&gt;
&lt;br /&gt;
* On the 26th of May 2011, Beta-1.6 caused the world to be unplayable for a short time.  Players had to convene in the [[1.6 Vanilla World]] until it started working again.&lt;br /&gt;
* On the 30th of July, the [[Shroomageddon]] event took place, and many structures were mushroomified.&lt;br /&gt;
* On the 4th of August 2011, the [[Great Biome Corruption]] happened, causing mass climate change (global wubble) in all regions.  This has since been reverted.&lt;br /&gt;
* On the 19th of August, the [[Great Ore Corruption]] happened, causing all undiscovered ore to vanish forever from the world and crashing the server for a considerable amount of time.&lt;br /&gt;
* On the 25th of August 2011, when Cubic Worlds went back online, the name of the world was changed from &#039;world&#039; to &#039;pixellia&#039;.&lt;br /&gt;
* On the 27th of August 2011, the [[Arachnid Storm]] event took place on this world.  The remnants of which are located at the [[Great Library]].&lt;br /&gt;
* On the 25th of September 2011, Minecraft Beta-1.8 came to the server, marking the beginning of the end for Pixellia as the primary world.&lt;br /&gt;
* On the 28th of September 2011, all law ended in Pixellia due to general destabilization of the server.  Anarchy mode was engaged, marking the second part of the end.&lt;br /&gt;
* On the 29th of September 2011, order was restored after the host was switched.&lt;br /&gt;
* On the 18th of November 2011, the full version of Minecraft was released, marking the third and final part of the world&#039;s death-knell.  It was then only a matter of time until [[New Avalon]] eclipsed this world.&lt;br /&gt;
* On the 16th of December 2011, New Avalon took Pixellia&#039;s place as the primary world.  Pixellia can still be reached via the [[Hall of Portals]].&lt;br /&gt;
&lt;br /&gt;
== Fate ==&lt;br /&gt;
Pixellia has seen some builds uprooted and moved to [[New Avalon]] since the introduction of 1.0 to the server.  It is certain that a few more will follow suit.&lt;br /&gt;
&lt;br /&gt;
On the ?, 2012, Pixellia will be locked, effectively preventing any future block changes on the world for all time.  This will effectively preserve what&#039;s left of the server&#039;s Beta history.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Main_Page&amp;diff=4903</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Main_Page&amp;diff=4903"/>
		<updated>2015-01-22T01:26:24Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size: x-large&amp;quot;| Welcome to Wikicubia, the Cubic Worlds wiki!&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| You can think of Wikicubia as a public library for [[Cubic Worlds]]. Its goal is to provide up-to-date information and news in one place so that you don&#039;t have to go searching around the [http://cubicworlds.net/forum forum]. User registrations are disabled to prevent spambot vandalism, but new members are still very welcome - just contact us via the forum or in-game and a staff member will set your account up!&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:33%&amp;quot; &amp;quot;style=font-size: large&amp;quot;| Topics for Cubic Worlds&lt;br /&gt;
!style=&amp;quot;width:34%&amp;quot; &amp;quot;style=font-size: large&amp;quot;| Places of interest for Wikicubia&lt;br /&gt;
!style=&amp;quot;width:33%&amp;quot; &amp;quot;style=font-size: large&amp;quot;| External links&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
* [[Cubic Worlds|Index]] - server status and information.&lt;br /&gt;
* [[Server Rules]] - the laws of the land.&lt;br /&gt;
* [[Staff Policy]] - the staff code of conduct.&lt;br /&gt;
* [[Language Policy]] - about family-friendly chat.&lt;br /&gt;
* [[Features and Commands|Commands]] - useful slash commands.&lt;br /&gt;
* [[History]] - an overview of the server&#039;s history.&lt;br /&gt;
* [[:Category:Events|Events]] - information about server events.&lt;br /&gt;
* [[:Category:Landmarks|Landmarks]] - a compendium of notable builds and projects.&lt;br /&gt;
* [[Meepling]] - the server&#039;s mascot!&lt;br /&gt;
* [[Prices]] - prices of items on the server.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other useful information:&#039;&#039;&#039;&lt;br /&gt;
* [[:Category:Worlds|List of worlds]] - past and present worlds.&lt;br /&gt;
* [[:Category:Point of interest|List of points of interest]] - great for tourists!&lt;br /&gt;
* [[:Category:Player house|List of player houses]] - home sweet home.&lt;br /&gt;
* [[List of players by rank]] - a page that lists all the players by rank who are prominent on the wiki.&lt;br /&gt;
* [[:Category:Province|List of provinces]] - documentation on the landmasses of [[New Avalon]], the server&#039;s previous main world.&lt;br /&gt;
* [[List of Unelaborated Builds]] - A list of builds found around the server that do not (yet) have wiki pages.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
* [[Wikicubia:Rules &amp;amp;amp; Guidelines|Rules &amp;amp;amp; Guidelines]] - for building Wikicubia.&lt;br /&gt;
* [[To-do List]] - tasks and who&#039;s doing them.&lt;br /&gt;
* [[Wikicubia:Userboxes|Userboxes]] - how to add userboxes to a user page.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
* [http://www.minecraft.net/ Minecraft] - the game&#039;s official site.&lt;br /&gt;
* [http://www.minecraftforum.net Minecraft Forums] - the official forums.&lt;br /&gt;
* [http://www.minecraftwiki.net/wiki/Minecraft_Wiki Minecraft Wiki] - for general information about Minecraft.&lt;br /&gt;
* [http://minecraftmuseum.net/ Minecraft Museum] - pretty pictures!&lt;br /&gt;
* [http://cubicworlds.net/forum Minecraft Museum Forums] - for discussion of all things relating to the Minecraft Museum, including Cubic Worlds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=4878</id>
		<title>Via Del Sole</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=4878"/>
		<updated>2014-11-29T09:24:54Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Reformatting for wikicode instead of bbcode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the Via del Sole ==&lt;br /&gt;
&lt;br /&gt;
{{Project&lt;br /&gt;
|image=Behemoth4.png|200px|thumb&lt;br /&gt;
|status=Finished&lt;br /&gt;
|world=Voxellia&lt;br /&gt;
|province=Cyel&lt;br /&gt;
|x=2000&lt;br /&gt;
|name=Via Del Sole&lt;br /&gt;
|built=Brickviking,zoombuggy&lt;br /&gt;
|z=2000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Via del Sole is a safe tunnel, running from x:2000,y:68,z:2000 all the way over to X:2400,y:65, Z:2000, at the beginning of the dark desert highway. It&#039;s a bit of a road to nowhere, but it is completely lit, completely sealed and wide enough to lead animals. The only tricky bit could be that the doors do autoclose to reduce the chance that a mob may follow you in. The picture is &#039;&#039;not&#039;&#039; of the tunnel, I haven&#039;t got pictures that big.&lt;br /&gt;
&lt;br /&gt;
At x:2000, the beginning of the tunnel includes a safe haven for visitors, [[Sunny&#039;s Shack]]. It contains resources so you can water your animals, have a sleep or a relax by the spa pool and catch up on some food for yourself, if you don&#039;t mind having melon sandwiches. The only thing that we would ask is that you leave the memorial as you found it, as SunnySoulSheep would have done.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=4877</id>
		<title>Via Del Sole</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=4877"/>
		<updated>2014-11-29T09:23:31Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Nip-tuck of formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the Via del Sole ==&lt;br /&gt;
&lt;br /&gt;
{{Project&lt;br /&gt;
|image=Behemoth4.png|200px|thumb&lt;br /&gt;
|status=Finished&lt;br /&gt;
|world=Voxellia&lt;br /&gt;
|province=Cyel&lt;br /&gt;
|x=2000&lt;br /&gt;
|name=Via Del Sole&lt;br /&gt;
|built=Brickviking,zoombuggy&lt;br /&gt;
|z=2000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Via del Sole is a safe tunnel, running from x:2000,y:68,z:2000 all the way over to X:2400,y:65, Z:2000, at the beginning of the dark desert highway. It&#039;s a bit of a road to nowhere, but it is completely lit, completely sealed and wide enough to lead animals. The only tricky bit could be that the doors do autoclose to reduce the chance that a mob may follow you in. The picture is [em]not[/em] of the tunnel, I haven&#039;t got pictures that big.&lt;br /&gt;
&lt;br /&gt;
At x:2000, the beginning of the tunnel includes a safe haven for visitors, [[Sunny&#039;s Shack]]. It contains resources so you can water your animals, have a sleep or a relax by the spa pool and catch up on some food for yourself, if you don&#039;t mind having melon sandwiches. The only thing that we would ask is that you leave the memorial as you found it, as SunnySoulSheep would have done.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=4876</id>
		<title>Via Del Sole</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=4876"/>
		<updated>2014-11-29T09:13:22Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Note about picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the Via del Sole ==&lt;br /&gt;
&lt;br /&gt;
{{Project&lt;br /&gt;
|image=Behemoth4.png|200px|thumb&lt;br /&gt;
|status=Finished&lt;br /&gt;
|world=Voxellia&lt;br /&gt;
|province=Cyel&lt;br /&gt;
|x=2000&lt;br /&gt;
|name=Via Del Sole&lt;br /&gt;
|built=Brickviking,zoombuggy&lt;br /&gt;
|z=2000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Via del Sole is a safe tunnel, running from x:2000,y:68,z:2000 all the way over to X:2400,y:65, Z:2000, at the beginning of the dark desert highway. It&#039;s a bit of a road to nowhere, but it is completely lit, completely sealed and wide enough to lead animals. The only tricky bit could be that the doors do autoclose to reduce the chance that a mob may follow you in. The picture is [i]not[/i] of the tunnel, I haven&#039;t got pictures that big.&lt;br /&gt;
&lt;br /&gt;
At x:2000, the beginning of the tunnel includes a safe haven for visitors, [[Sunny&#039;s Shack]]. It contains resources so you can water your animals, have a sleep or a relax by the spa pool and catch up on some food for yourself, if you don&#039;t mind having melon sandwiches. The only thing that we would ask is that you leave the memorial as you found it, as SunnySoulSheep would have done.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=4875</id>
		<title>Via Del Sole</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=4875"/>
		<updated>2014-11-29T09:10:16Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Added padder material for destinations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the Via del Sole ==&lt;br /&gt;
&lt;br /&gt;
{{Project&lt;br /&gt;
|image=Behemoth4.png|200px|thumb&lt;br /&gt;
|status=Finished&lt;br /&gt;
|world=Voxellia&lt;br /&gt;
|province=Cyel&lt;br /&gt;
|x=2000&lt;br /&gt;
|name=Via Del Sole&lt;br /&gt;
|built=Brickviking,zoombuggy&lt;br /&gt;
|z=2000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Via del Sole is a safe tunnel, running from x:2000,y:68,z:2000 all the way over to X:2400,y:65, Z:2000, at the beginning of the dark desert highway. It&#039;s a bit of a road to nowhere, but it is completely lit, completely sealed and wide enough to lead animals. The only tricky bit could be that the doors do autoclose to reduce the chance that a mob may follow you in.&lt;br /&gt;
&lt;br /&gt;
At x:2000, the beginning of the tunnel includes a safe haven for visitors, [[Sunny&#039;s Shack]]. It contains resources so you can water your animals, have a sleep or a relax by the spa pool and catch up on some food for yourself, if you don&#039;t mind having melon sandwiches. The only thing that we would ask is that you leave the memorial as you found it, as SunnySoulSheep would have done.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Hotel_California&amp;diff=4874</id>
		<title>Hotel California</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Hotel_California&amp;diff=4874"/>
		<updated>2014-11-29T09:00:32Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Adjustments of coordinates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Hotel California&lt;br /&gt;
|image=HotelCalifornia_full.png&lt;br /&gt;
|thumb&lt;br /&gt;
|256px&lt;br /&gt;
|x=2360&lt;br /&gt;
|y=71&lt;br /&gt;
|z=2190&lt;br /&gt;
}}&lt;br /&gt;
== Hotel California ==&lt;br /&gt;
Now in Cyel, in the land of Voxellia. Previously in New Avalon, at 648, 68, -590 in Digitus.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally started in Digi-Island, owned by digitamer1983 and run by VexusBaer, the management duties were handed off to brickviking, who had donated time and effort building part of the hotel.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
Brickviking took over management of it since its move to NOISE in Avalon. NOISE was renamed to Digitus in memory of digitamer1983 and VexusBaer&#039;s contributions. The hotel maintains architectural integrity, being almost completely made out of Montana Oak wood planks with Metier Stone slab roof, and Pierrer Glass windows.&lt;br /&gt;
&lt;br /&gt;
It has since been migrated with brickviking into his land at Cyel, at the end of a dark desert highway...&lt;br /&gt;
&lt;br /&gt;
=== Offerings ===&lt;br /&gt;
This hotel offers many rooms from small to Ambassador size, and even includes a restaurant with an outdoors seating area, where the famous Brickviking (in his VIP days, when he didn&#039;t think as well as he does now) was once caught cheating the server at large. Music is also able to be provided, but currently the music is BYO. Access is via foot from the end of Via Del Sole, along the dark desert highway. Signage is almost non-existent, but simply look for the only ten storey wooden building, and that&#039;ll probably be it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a stub. Further content would be appreciated.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Hotel_California&amp;diff=4873</id>
		<title>Hotel California</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Hotel_California&amp;diff=4873"/>
		<updated>2014-11-29T08:57:31Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: /* Hotel California */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Hotel California&lt;br /&gt;
|image=HotelCalifornia_full.png&lt;br /&gt;
|thumb&lt;br /&gt;
|256px&lt;br /&gt;
|x=648&lt;br /&gt;
|y=68&lt;br /&gt;
|z=-590&lt;br /&gt;
}}&lt;br /&gt;
== Hotel California ==&lt;br /&gt;
Now in Cyel, in the land of Voxellia.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally started in Digi-Island, owned by digitamer1983 and run by VexusBaer, the management duties were handed off to brickviking, who had donated time and effort building part of the hotel.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
Brickviking took over management of it since its move to NOISE in Avalon. NOISE was renamed to Digitus in memory of digitamer1983 and VexusBaer&#039;s contributions. The hotel maintains architectural integrity, being almost completely made out of Montana Oak wood planks with Metier Stone slab roof, and Pierrer Glass windows.&lt;br /&gt;
&lt;br /&gt;
It has since been migrated with brickviking into his land at Cyel, at the end of a dark desert highway...&lt;br /&gt;
&lt;br /&gt;
=== Offerings ===&lt;br /&gt;
This hotel offers many rooms from small to Ambassador size, and even includes a restaurant with an outdoors seating area, where the famous Brickviking (in his VIP days, when he didn&#039;t think as well as he does now) was once caught cheating the server at large. Music is also able to be provided, but currently the music is BYO. Access is via foot from the end of Via Del Sole, along the dark desert highway. Signage is almost non-existent, but simply look for the only ten storey wooden building, and that&#039;ll probably be it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a stub. Further content would be appreciated.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Hotel_California&amp;diff=4872</id>
		<title>Hotel California</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Hotel_California&amp;diff=4872"/>
		<updated>2014-11-29T08:56:30Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: /* Hotel California moves to Cyel in Voxellia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PointOfInterest&lt;br /&gt;
|name=Hotel California&lt;br /&gt;
|image=HotelCalifornia_full.png&lt;br /&gt;
|thumb&lt;br /&gt;
|256px&lt;br /&gt;
|x=648&lt;br /&gt;
|y=68&lt;br /&gt;
|z=-590&lt;br /&gt;
}}&lt;br /&gt;
== Hotel California ==&lt;br /&gt;
Now in New Avalon, in Cyel.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally started in Digi-Island, owned by digitamer1983 and run by VexusBaer, the management duties were handed off to brickviking, who had donated time and effort building part of the hotel.&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
Brickviking took over management of it since its move to NOISE in Avalon. NOISE was renamed to Digitus in memory of digitamer1983 and VexusBaer&#039;s contributions. The hotel maintains architectural integrity, being almost completely made out of Montana Oak wood planks with Metier Stone slab roof, and Pierrer Glass windows.&lt;br /&gt;
&lt;br /&gt;
It has since been migrated with brickviking into his land at Cyel, at the end of a dark desert highway...&lt;br /&gt;
&lt;br /&gt;
=== Offerings ===&lt;br /&gt;
This hotel offers many rooms from small to Ambassador size, and even includes a restaurant with an outdoors seating area, where the famous Brickviking (in his VIP days, when he didn&#039;t think as well as he does now) was once caught cheating the server at large. Music is also able to be provided, but currently the music is BYO. Access is via foot from the end of Via Del Sole, along the dark desert highway. Signage is almost non-existent, but simply look for the only ten storey wooden building, and that&#039;ll probably be it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a stub. Further content would be appreciated.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=4562</id>
		<title>Via Del Sole</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=4562"/>
		<updated>2014-05-03T03:12:58Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Addition of Project header, no pictures yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the Via del Sole ==&lt;br /&gt;
&lt;br /&gt;
{{Project&lt;br /&gt;
|image=Behemoth4.png|200px|thumb&lt;br /&gt;
|status=Finished&lt;br /&gt;
|world=Voxellia&lt;br /&gt;
|province=Cyel&lt;br /&gt;
|x=2000&lt;br /&gt;
|name=Via Del Sole&lt;br /&gt;
|built=Brickviking,zoombuggy&lt;br /&gt;
|z=2000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Via del Sole is a safe tunnel, running from x:2000,y:68,z:2000 all the way over to X:2400,y:65, Z:2000. It is completely lit, completely sealed and wide enough to lead animals. The only tricky bit could be that the doors do autoclose to reduce the chance that a mob may follow you in.&lt;br /&gt;
&lt;br /&gt;
At x:2000, the beginning of the tunnel includes a safe haven for visitors, [[Sunny&#039;s Shack]]. It contains resources so you can water your animals, have a sleep or a relax by the spa pool and catch up on some food for yourself, if you don&#039;t mind having melon sandwiches. The only thing that we would ask is that you leave the memorial as you found it, as SunnySoulSheep would have done.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=4561</id>
		<title>Via Del Sole</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Via_Del_Sole&amp;diff=4561"/>
		<updated>2014-05-03T03:10:18Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Initial version, needs Project header.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Welcome to the Via del Sole ==&lt;br /&gt;
&lt;br /&gt;
The Via del Sole is a safe tunnel, running from x:2000,y:68,z:2000 all the way over to X:2400,y:65, Z:2000. It is completely lit, completely sealed and wide enough to lead animals. The only tricky bit could be that the doors do autoclose to reduce the chance that a mob may follow you in.&lt;br /&gt;
&lt;br /&gt;
At x:2000, the beginning of the tunnel includes a safe haven for visitors, [[Sunny&#039;s Shack]]. It contains resources so you can water your animals, have a sleep or a relax by the spa pool and catch up on some food for yourself, if you don&#039;t mind having melon sandwiches. The only thing that we would ask is that you leave the memorial as you found it, as SunnySoulSheep would have done.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=User:Brickviking&amp;diff=4485</id>
		<title>User:Brickviking</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=User:Brickviking&amp;diff=4485"/>
		<updated>2014-03-21T22:00:56Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userboxtop}}&lt;br /&gt;
{{User ID|brickviking}}&lt;br /&gt;
{{User Officer}}&lt;br /&gt;
{{Userbox|id=[[File:Redstone Icon.PNG|44px]]|info=This user is able to construct simple circuits using redstone.|info-c=#AFA}}&lt;br /&gt;
{{Userboxbottom}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Hello. I&#039;m the Brickviking, otherwise known as Dr Smokey. In other circles, I was known as a tester and document editor for the Open Cobalt project (no, not Cobalt the game, though I have that too). In addition, I maintain a small number of software projects.&lt;br /&gt;
&lt;br /&gt;
== First Infection ==&lt;br /&gt;
I first started Minecraft after having bought the Humble Bundle back in late July 2011, and Notch allowed everyone with a HIB3 purchase to have some free time on Minecraft. After spending three solid days on the game  early in August 2011 while not otherwise asleep, eating or other stuff, I was sold. I started in with Minecraft Beta 1.7.3, and have upgraded through every PC version since then.&lt;br /&gt;
&lt;br /&gt;
== Initial Treatment ==&lt;br /&gt;
September 2011: Since then, I stumbled into [[Cubic Worlds]] online, I still have no idea how. Needless to say, I&#039;m here.&lt;br /&gt;
&lt;br /&gt;
17th September 2011: I set up house with Cobble Manor directly above &#039;&#039;&#039;Biscuit&#039;s Mine&#039;&#039;&#039;, not realising that helpful users had stuck me right on top of a historical artifact. Thanks guys for giving me such a stellar start in [[Pixellia]].&lt;br /&gt;
&lt;br /&gt;
1st October 2011: The Great Grief. Yes, I took part in this, learning that cobble can indeed be created on level 128, if you mix lava and water in the right way. As of 1.8 beta, this was the only way I know of to actually place blocks (aside from water or lava) on 128y.&lt;br /&gt;
&lt;br /&gt;
4th October 2011: I then created my first real house in [[Digi-Island]], ironically out of sandstone. Here, I built my first big cobblestone maker, the [[CobbliMaker]] Mk 1872, which was the preliminary for creating the [[Behemoth]].&lt;br /&gt;
&lt;br /&gt;
== Ongoing Treatment ==&lt;br /&gt;
It won&#039;t work. I&#039;m infected for life. As a result of my disease, I&#039;ve had to take residence in [[New Avalon]] while I live out my ongoing life in [[Cubic Worlds]]. Having only made one bad mistake since coming here (crosses fingers), I&#039;m learning the ropes.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
Since the move to [[Voxellia]], I&#039;ve consolidated a lot of the builds I had under my control, though most of [[Digitus]] will have to be consigned to the history books along with the rest of [[New Avalon]]. However, the [[Hotel California]] has been moved over, as has the Block Museum.&lt;br /&gt;
&lt;br /&gt;
= Current Projects =&lt;br /&gt;
&lt;br /&gt;
=== Rail ===&lt;br /&gt;
In collaboration with [[User:Biscuit_Junkie|Biscuit_Junkie]] and other very helpful users, I&#039;m putting together the Great Railway for Avalon. This will soon have its own page. &lt;br /&gt;
&lt;br /&gt;
=== Home ===&lt;br /&gt;
I&#039;m also putting together my base, [[Cyel]]. This consists of all three of my Pixellia builds moved onto Cyel (now complete) and modifications to make it more user-friendly. So far, I&#039;ve added a chicken farm, cobble maker, smoothstone maker, chestroom, house, two mob spawners (which don&#039;t appear to work) and other sundry projects.&lt;br /&gt;
&lt;br /&gt;
=== Minor projects ===&lt;br /&gt;
* Room 2B in Fubaka&#039;s Great Library - currently under rewrite into a book&lt;br /&gt;
* Memorial plot in Fubaka&#039;s Ville d&#039;Art&lt;br /&gt;
* CobbliMaker 1872 (little brother to the [[Behemoth]])&lt;br /&gt;
* the relative newcomer, the SmoothiMaker Diamond Model&lt;br /&gt;
* reorganising chestspace at [[Cyel]] (nearly completed phase 2)&lt;br /&gt;
* redecorating the Workshop (again)&lt;br /&gt;
* rewriting signs at [[Nolania Circulum]] (complete)&lt;br /&gt;
* Helping [[zoombuggy]] to build a house&lt;br /&gt;
&lt;br /&gt;
= Status =&lt;br /&gt;
Current game status: Active&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=NOISE&amp;diff=4044</id>
		<title>NOISE</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=NOISE&amp;diff=4044"/>
		<updated>2013-01-24T10:51:11Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Addition of Hall Of Knowledge, Hotel California&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Village&lt;br /&gt;
|name=NOISE&lt;br /&gt;
|image=NOISE Main.png&lt;br /&gt;
|founded=[[User:digitamer1983|digitamer1983]]&lt;br /&gt;
|owner=[[User:brickviking|brickviking]]&lt;br /&gt;
|world=[[New Avalon]] (In Progress)&lt;br /&gt;
|province=[[Mael]]&lt;br /&gt;
|x=470&lt;br /&gt;
|z=-390&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.O.I.S.E.&#039;&#039;&#039; is a very large city in [[New Avalon]], featuring a variety of large builds and a flattened landscape and ocean.&lt;br /&gt;
&lt;br /&gt;
== History and Plans ==&lt;br /&gt;
NOISE started on December 4th, 2012 as a concept on the Minecraft Museum Forums, in which [[User:digitamer1983|digitamer1983]] called for the founding of a dark kingdom, rising from the ashes of the Cubic Islands.  The name NOISE is actually an acronym, meaning the &#039;&#039;&#039;No One Is Stronger Empire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Digi set out to build massive walls of iron and stone to surround his kingdom, and create guild halls for &#039;Gladiators&#039; and &#039;Wizards&#039; who would join his empire and help him conquer the entire.  He also plans to set up a labyrinth, that new visitors must traverse in order to enter the city.&lt;br /&gt;
&lt;br /&gt;
To see the full layout of Digi&#039;s plans, follow [http://minecraftmuseum.net/forum/viewtopic.php?f=2&amp;amp;t=858&amp;amp;hilit=NOISE| this link].&lt;br /&gt;
&lt;br /&gt;
== Description and Layout ==&lt;br /&gt;
Currently, as of April 6th, 2012, NOISE is a large and flat area with a handful of large buildings scattered around the place.  &lt;br /&gt;
&lt;br /&gt;
Decently large farms exist in places that are made to resemble the item that they grow, like a giant pumpkin with a pumpkin farm, a large chicken-shaped statue with a chicken farm inside, etc.  &lt;br /&gt;
&lt;br /&gt;
A museum made primarily of white wool stands near the railway station of the town. On one of the upper floors, we have the Hall of Knowledge, where nearly every type of block available in Minecraft is on display, including normally unobtainable ones like &#039;Portal block&#039;, &#039;Bedrock&#039; and &#039;Snow Cover&#039;, among others.&lt;br /&gt;
&lt;br /&gt;
The Hotel California exists to help out weary travellers, and provides a starting place for new players and a home away from home for old hands. Rooms exist in multiple sizes, and as such, cost different rates. Apply to [[User:brickviking|Brickviking]] for a room.&lt;br /&gt;
&lt;br /&gt;
Many empty fenced out areas exist in a grid, most likely awaiting players to move in and build their structures to fill in the city&#039;s residential areas.  As such, NOISE will probably start growing again in earnest when member applications are reopened.&lt;br /&gt;
&lt;br /&gt;
A stadium is being built for Ice Spleef.  It is made primarily out of [[Cubestone]].&lt;br /&gt;
&lt;br /&gt;
A [[Church of the Flying Spaghetti Monster]] exists in the upper portion of the city, near the ocean border.&lt;br /&gt;
&lt;br /&gt;
Other builds exist as well, but they are currently not remarkable enough to comment on specifically.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Although NOISE is a dark empire, it doesn&#039;t really look as such yet.&lt;br /&gt;
*There is a colony of [http://www.minecraftwiki.net/wiki/Villager| Testificates] swimming in the ocean past the lighthouse, without a village.&lt;br /&gt;
*[[User:digitamer1983|digitamer1983]] would most likely appreciate it if you were to join his empire.&lt;br /&gt;
*NOISE claims to be in an alliance with one other nation, but it is not specified in the [http://minecraftmuseum.net/forum/viewtopic.php?f=2&amp;amp;t=858&amp;amp;hilit=NOISE| thread] as to which ally that is.&lt;br /&gt;
*NOISE was handed over to brickviking after digitamer left the server, and as a result of this, there are no alliances.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:NOISE 1.png|&lt;br /&gt;
File:NOISE 2.png|&lt;br /&gt;
File:NOISE 3.png|&lt;br /&gt;
File:NOISE 4.png|&lt;br /&gt;
File:NOISE 5.png|&lt;br /&gt;
File:NOISE 6.png|&lt;br /&gt;
File:NOISE 7.png|&lt;br /&gt;
File:NOISE 8.png|&lt;br /&gt;
File:NOISE 9.png|&lt;br /&gt;
File:NOISE 10.png|&lt;br /&gt;
File:NOISE 11.png|&lt;br /&gt;
File:NOISE 12.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=NOISE&amp;diff=4043</id>
		<title>NOISE</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=NOISE&amp;diff=4043"/>
		<updated>2013-01-24T10:45:07Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Addition of Hall Of Knowledge information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Village&lt;br /&gt;
|name=NOISE&lt;br /&gt;
|image=NOISE Main.png&lt;br /&gt;
|founded=[[User:digitamer1983|digitamer1983]]&lt;br /&gt;
|owner=[[User:brickviking|brickviking]]&lt;br /&gt;
|world=[[New Avalon]] (In Progress)&lt;br /&gt;
|province=[[Mael]]&lt;br /&gt;
|x=470&lt;br /&gt;
|z=-390&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.O.I.S.E.&#039;&#039;&#039; is a very large city in [[New Avalon]], featuring a variety of large builds and a flattened landscape and ocean.&lt;br /&gt;
&lt;br /&gt;
== History and Plans ==&lt;br /&gt;
NOISE started on December 4th, 2012 as a concept on the Minecraft Museum Forums, in which [[User:digitamer1983|digitamer1983]] called for the founding of a dark kingdom, rising from the ashes of the Cubic Islands.  The name NOISE is actually an acronym, meaning the &#039;&#039;&#039;No One Is Stronger Empire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Digi set out to build massive walls of iron and stone to surround his kingdom, and create guild halls for &#039;Gladiators&#039; and &#039;Wizards&#039; who would join his empire and help him conquer the entire.  He also plans to set up a labyrinth, that new visitors must traverse in order to enter the city.&lt;br /&gt;
&lt;br /&gt;
To see the full layout of Digi&#039;s plans, follow [http://minecraftmuseum.net/forum/viewtopic.php?f=2&amp;amp;t=858&amp;amp;hilit=NOISE| this link].&lt;br /&gt;
&lt;br /&gt;
== Description and Layout ==&lt;br /&gt;
Currently, as of April 6th, 2012, NOISE is a large and flat area with a handful of large buildings scattered around the place.  &lt;br /&gt;
&lt;br /&gt;
Decently large farms exist in places that are made to resemble the item that they grow, like a giant pumpkin with a pumpkin farm, a large chicken-shaped statue with a chicken farm inside, etc.  &lt;br /&gt;
&lt;br /&gt;
A museum made primarily of white wool stands near the railway station of the town. On one of the upper floors, we have the Hall of Knowledge, where nearly every type of block available in Minecraft is on display, including normally unobtainable ones like &#039;Portal block&#039;, &#039;Bedrock&#039; and &#039;Snow Cover&#039;, among others.&lt;br /&gt;
&lt;br /&gt;
Many empty fenced out areas exist in a grid, most likely awaiting players to move in and build their structures to fill in the city&#039;s residential areas.  As such, NOISE will probably start growing again in earnest when member applications are reopened.&lt;br /&gt;
&lt;br /&gt;
A stadium is being built for Ice Spleef.  It is made primarily out of [[Cubestone]].&lt;br /&gt;
&lt;br /&gt;
A [[Church of the Flying Spaghetti Monster]] exists in the upper portion of the city, near the ocean border.&lt;br /&gt;
&lt;br /&gt;
Other builds exist as well, but they are currently not remarkable enough to comment on specifically.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Although NOISE is a dark empire, it doesn&#039;t really look as such yet.&lt;br /&gt;
*There is a colony of [http://www.minecraftwiki.net/wiki/Villager| Testificates] swimming in the ocean past the lighthouse, without a village.&lt;br /&gt;
*[[User:digitamer1983|digitamer1983]] would most likely appreciate it if you were to join his empire.&lt;br /&gt;
*NOISE claims to be in an alliance with one other nation, but it is not specified in the [http://minecraftmuseum.net/forum/viewtopic.php?f=2&amp;amp;t=858&amp;amp;hilit=NOISE| thread] as to which ally that is.&lt;br /&gt;
*NOISE was handed over to brickviking after digitamer left the server.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:NOISE 1.png|&lt;br /&gt;
File:NOISE 2.png|&lt;br /&gt;
File:NOISE 3.png|&lt;br /&gt;
File:NOISE 4.png|&lt;br /&gt;
File:NOISE 5.png|&lt;br /&gt;
File:NOISE 6.png|&lt;br /&gt;
File:NOISE 7.png|&lt;br /&gt;
File:NOISE 8.png|&lt;br /&gt;
File:NOISE 9.png|&lt;br /&gt;
File:NOISE 10.png|&lt;br /&gt;
File:NOISE 11.png|&lt;br /&gt;
File:NOISE 12.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=Cyel&amp;diff=4042</id>
		<title>Cyel</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=Cyel&amp;diff=4042"/>
		<updated>2013-01-24T10:42:13Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: Small tweaks to content, added location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project&lt;br /&gt;
|name=Cyel&lt;br /&gt;
|image=Unknown Project.png&lt;br /&gt;
|built=[[User:Brickviking|Brickviking]]&lt;br /&gt;
|status=Unfinished&lt;br /&gt;
|world=[[New Avalon]]&lt;br /&gt;
|province=Cyel&lt;br /&gt;
|x=785&lt;br /&gt;
|z=925&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cyel is a region in [[New Avalon]] bordering on the Great Desert. Well, it&#039;s a desert, and it&#039;s large. That&#039;s my story and I&#039;m sticking to it, all right?&lt;br /&gt;
&lt;br /&gt;
=== How to get here ===&lt;br /&gt;
&lt;br /&gt;
Until I get open, all I&#039;m saying is that it&#039;s on the Great South East Rail.&lt;br /&gt;
&lt;br /&gt;
=== Attractions ===&lt;br /&gt;
&lt;br /&gt;
What attractions? Everything&#039;s underground! However, there&#039;s the Fiery Pyramid. Yes, I bought the one that used to be in [[Pixellia]] (and is still there) and had it copied over to my residence, and I&#039;m using it for the Flaming Laboratory. OpheliaDoll&#039;s house is still here, ready for if she ever comes back to reclaim her house, which then became my house through a trail of buyers. There&#039;s the Great Desert, of course. On the boundaries of the Great Desert, we also have a museum of art. This building was the work of three people as part of a competition. As a reward, they got to put it where they liked. Eventually, it found its way over to here, and I now provide a home for it. It is open to the public.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
I started Cyel soon after arriving in New Avalon.  I rapidly realised I&#039;d be better off heading off to the border of the time (4,000 blocks from spawn) but never got there before finding what I thought was an island. I thought it was ideal, so set up shop on what eventually became Gillespie Peninsula. I then drilled a hole underground back to the fence near spawn so I could get back there without losing my way through the Great Desert, and figured it would be a good idea if I railed up. [[rail story]] I then figured out that Gillespie Peninsula was a pretty silly name if nobody knew who the heck Mr Gillespie was, so I renamed the region (everywhere inside my borders) Cyel. And so we have it today.&lt;br /&gt;
&lt;br /&gt;
=== Current State ===&lt;br /&gt;
&lt;br /&gt;
Like most people&#039;s land, it&#039;s in a state of flux, with developments and redevelopments going on, mostly underneath the surface. Attempts at two mob spawners have failed with no clue aside from SMP limits on mobs spawning. I will probably repurpose them into something else, such as a wheat tower. Project 33 never got completed, so that&#039;ll end up being repurposed into something else.&lt;br /&gt;
&lt;br /&gt;
I also transferred over Sandstone Manor and Cobble Manor, and updated both structures to suit a more modern outlook. Both structures are private to myself, and I&#039;d appreciate people asking permission before they enter either structure.&lt;br /&gt;
&lt;br /&gt;
=== Future Ideas ===&lt;br /&gt;
&lt;br /&gt;
Eventually I want to build some public attractions, though I&#039;m not particularly good at building.  Avalon has a [[Spleefosseum]] already, but I want to build one that&#039;s a little different, using multiple layers. The idea got an airing on the forums, but hasn&#039;t been built yet. As I&#039;m currently a bit busy plotting out where the world-spanning railway should go, I&#039;ve been doing that instead of planning public attractions.&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
	<entry>
		<id>https://wiki.cubicworlds.net/index.php?title=CobbliMaker&amp;diff=3894</id>
		<title>CobbliMaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubicworlds.net/index.php?title=CobbliMaker&amp;diff=3894"/>
		<updated>2012-12-29T01:09:35Z</updated>

		<summary type="html">&lt;p&gt;Brickviking: /* A distinct speed up, the Mk 1872s */ addition of finetuning results&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project&lt;br /&gt;
|image=CobbliMaker-1.png|200px|thumb&lt;br /&gt;
|status=Finished&lt;br /&gt;
|world=[[New Avalon]]&lt;br /&gt;
|province=[[Cyel]]&lt;br /&gt;
|x=-9999&lt;br /&gt;
|name=CobbliMaker&lt;br /&gt;
|built=Brickviking&lt;br /&gt;
|z=9999&lt;br /&gt;
|y=1&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The CobbliMaker is a small project made by myself ([[User:Brickviking|Brickviking]]), with help from others.&lt;br /&gt;
&lt;br /&gt;
Put simply, this isn&#039;t two holes in the ground with lava at one end and water at the other, a la CaptainSparklez. No baby, it&#039;s a bit bigger than that. To paraphrase from the [[Behemoth]], it&#039;s water+lava+lots of pistons and redstone. Initial cuts at the Cobblimaker were of the &amp;quot;create a block, then shove it out horizontally&amp;quot; form. I then spent time fine tuning the resulting concept further.&lt;br /&gt;
&lt;br /&gt;
=== Inception ===&lt;br /&gt;
Simply put, I watched a Skyblock Challenge youtube video done by CaptainSparklez. In that video, he created a dirt simple cobblestone generator, and that was when I first got introduced to the concept. &amp;lt;!-- Insert picture here --&amp;gt; Of course, he had to stand there every time a block was created, and hack it out with a pick, sometimes losing the block in the process.&lt;br /&gt;
&lt;br /&gt;
=== Initial designs ===&lt;br /&gt;
Other cobble generators I had seen before and afterwards, such as the public cobble generator in [[Pixellia]], worked on the theory of a lava block flowing against a pair of waterflows and creating two blocks of cobble that the user then chisels away with his pick, and waits for the waterflow to carry them to him. A user can quite happily sit here and generate a considerable number of stacks just by standing there and whacking blocks merrily. But it&#039;s not automated. Other automated versions simply pushed blocks out using a single piston. I thought of a small twist, how about using more than one piston?&lt;br /&gt;
&lt;br /&gt;
=== First cuts ===&lt;br /&gt;
Pushing out the initial single block of cobble gained me a line of cobble blocks. I then had the idea of pushing this row out to further pistons, and pushing them out into further rows. First I separated them with obsidian channels, and created the six row Mk 84. I realised I could dispense with the separators and save myself obsidian in the process. That gained me a Mk 156. The pro? I got a lot of cobble, 12 rows of it. The cons? It was very slow, as it still only created one block at a time, then spent time shuffling blocks into place.&lt;br /&gt;
&lt;br /&gt;
=== The next generation ===&lt;br /&gt;
If I could push along, why not up? Initial cuts with a horizontal piston array died before getting established, purely because I couldn&#039;t figure out a way to drive a flat piston array. Later on, I found it could be done, though I had to drive the columns down, not up. I set up such an array, and ended up with first the Mk 360, then eventually the Mk 720, each one having a series of slices pushed down from the generator (instead of pushing up like in later models), with walkways between each slice so I could access them individually.&lt;br /&gt;
&lt;br /&gt;
Trying to teach people how to mine these slices effectively became a losing proposition with me eventually being the only one I actually fully trusted not to bollix the job and accidentally take out a piston or associated circuitry in the process. Needless to say, this got pretty complicated.&lt;br /&gt;
&lt;br /&gt;
[[User:mredigeek|mredigeek]] showed me that pairs of pistons could be driven with a single repeater, and with this, my design was almost finalised. All that remained was some uhm, fine tuning. Instead of driving columns of cobble down from the top, how about pushing them out in horizontal slices instead, using a vertical array of pistons, all driven from the same clock that was driving the initial block generation to begin with? Easy enough, so I put that into play, only to realise that the time to create a slab was now up to 50 minutes. Not exactly fast.&lt;br /&gt;
&lt;br /&gt;
My chief problem was the fact that only one block was being created. How about a whole &#039;&#039;line&#039;&#039; of lava and water? That, my friends, was the magic I needed. All I had to do was to push the line of created cobble out of the way, to allow another line of cobble to be created, and so on. For that, I needed to lay down a line of pistons pushing upwards. Then I found that it would push up a wall of cobble that was 12 units high, so I had to figure out how to push that wall out into a slab. Enter that vertical array I talked about in the last paragraph.&lt;br /&gt;
&lt;br /&gt;
My next attempt at getting more blocks out of the CobbliMaker design was basically me trying to see if I could get it to create more cobble being pushed down, that failed until I went ahead and came up with the current module design implemented in the [[Behemoth]].&lt;br /&gt;
&lt;br /&gt;
=== Basic design ===&lt;br /&gt;
So, we have a line of water, then a gap, then a row of pistons one block down. The gap&#039;s necessary so that water flows down and not straight against the lava&amp;amp;mdash;otherwise we have our own obsidian generator, and I have to replace the lava all the time. Not good. So, next we have a line of lava, with a bank of pistons directly above that pushing out horizontally.&lt;br /&gt;
&lt;br /&gt;
(Incidentally, this is the basis for an obsidian generator&amp;amp;mdash;simply remove the piston wall and piston floor, remove the circuitry, as pistons can&#039;t push obby anyhow, and find some way of lining a channel with redstone. Put a water flow up against that, place lava on top of the redstone, and boom. Obsidian. Take the lava away, mine the obsidian, put down more redstone, etc.)&lt;br /&gt;
&lt;br /&gt;
As you can push up to 13 blocks with 1 piston, we take out a block for the formation of cobble, you&#039;re left with 12 blocks you can push outwards. And as each piston in the wall can push out 13 blocks, you get 12 block high and 13 block wide slices, each containing 156 blocks.&lt;br /&gt;
&lt;br /&gt;
==== The Hybrid Maker ====&lt;br /&gt;
Just as an aside, here&#039;s a model I stumbled on when I saw that Minecraft 1.1 had been released. This single-block maker produces both cobble and smoothstone, but not at the same time. The mechanics can be toggled&amp;amp;mdash;flick the switch one way, the generator makes cobble as normal. Flip it the other way, it&#039;ll start making smoothstone instead. I found this design on Youtube, so I implemented it with help from [[User:mredigeek|mredigeek]]. It was simple enough to make once I got the pistons in the right place, and the lava flowing down into the right area instead of being down on the bottom. I made quite a few blocks of obsidian before cottoning onto this fact. Server glitches meant that I didn&#039;t always get smoothstone. It&#039;s a shame I wasn&#039;t able to make the CobbliMaker a both-ways creator, but hey. The switching circuitry was already getting complicated enough.&lt;br /&gt;
&lt;br /&gt;
=== The CobbliMaker Mk 1872 ===&lt;br /&gt;
This was the final iteration of the design that I used, 12 slices wide. The wiring&#039;s a little more complicated once you expand past 12, but not overly so. I simply use redstone plus repeaters to each bank of 12 that I want to drive, borrowing this from my Behemoth design. In addition, I implemented a Full-Switch, meaning that the clock driving the whole system gets stopped once the slab is completely full. Clearing the whole slab, then removing the key, starts it all off again. In this regard, it&#039;s pretty much always ready to go. A nice additional touch, and I&#039;ve added it to other models too. For those who know what a T-Bud is, that&#039;s what I used. Before I applied speedups, I was sitting at just over 11 minutes to produce 1,872 blocks.&lt;br /&gt;
&lt;br /&gt;
For debugging the circuit, I also added kick-buttons, to &amp;quot;kick&amp;quot; the clock into action if it happens to be stuck. I also added a &amp;quot;lock-off&amp;quot; switch to stop the clock from running, and a &amp;quot;lock-on&amp;quot; switch, to check that pistons aren&#039;t stuck closed when they&#039;re meant to be active.&lt;br /&gt;
&lt;br /&gt;
== A distinct speed up, the Mk 1872s ==&lt;br /&gt;
A small tweak enabled a very significant decrease in the time it takes to generate the slab. In the 1872, I was driving the whole thing from one clock, making sure that the push-up pistons pushed first before the slabs start getting pushed out. I was spending half the time waiting for the pistons to retract and more cobble to form before I could kick the whole pushup-pushout cycle over again. Put bluntly, I was using too many repeaters.&lt;br /&gt;
&lt;br /&gt;
That was fine to begin with, but there was one more twitch I could make on each circuit. The clock circuit is usually a cycling set of repeaters and a torch for me, about as basic as it gets. Previously, I&#039;d just be tapping that at one place and letting it drive first the bottom pistons, then drive the top pistons, wait for the pistons to retract, then wait for more cobble to form. This isn&#039;t fast enough, because the clock seems to have about a 50% duty cycle, i.e. the signal goes high for half the time, then goes low for the other half.&lt;br /&gt;
&lt;br /&gt;
So now, I tap the clock at one point during the cycle to drive the piston wall, and tap the clock at another point to drive the bottom pistons. On the way out from that clock circuit, I introduce a short circuit on each line that only spits out enough pulse to push out the pistons, then retract them almost straight away. The fact that the pistons are already retracted means I can shorten the time before I&#039;m ready to push them out again. I did that to both the piston wall and to the bottom circuit, which is what gave me a much faster time. Interleaving the pushes means that I can push out the slabs of cobble with the piston wall while I wait for more cobble to form in the bottom channel. A win both ways.&lt;br /&gt;
&lt;br /&gt;
I was also able to get rid of about six repeaters out of the clock and re-use them in the pulse circuits. I also dropped each of the remaining clock repeaters down to about two ticks each, and offset the clock, in effect making a short off pulse, and a long on pulse, bringing me down to 5 minutes 46 seconds to produce 1,872 blocks of cobble. And at the moment at least, I can&#039;t get it a lot faster, though I can certainly get bigger. Further tests offline and online enabled me to get the time down to a stellar 4 minutes 10 seconds for the same amount. Wow.&lt;br /&gt;
&lt;br /&gt;
=== Future improvements to the 1872s ===&lt;br /&gt;
I could turn the T-Bud to further uses, and strip out most of the pistonwall cycles, just by waiting until I have a full vertical slice of cobble, then push out the whole slice sideways. It may not get me a lot faster speed, but it&#039;ll be less murderous on the server. The one disadvantage is that I&#039;d need to disable the piston wall circuit each time I wanted to clear the slab, or I&#039;d be turned into jelly.&lt;br /&gt;
&lt;br /&gt;
== The Behemoth ==&lt;br /&gt;
[[File:Behemoth4.png|thumb|200px|right]]&lt;br /&gt;
Described in its own page, the [[Behemoth]] uses the same CobbliMaker construction without the speedups in the 1872s, except I decided to stack units. So far, I&#039;ve stacked 4 separate units all running off the same clock, but there&#039;s no reason I can&#039;t go higher, except for what happens to the server. That&#039;s a lot of redstone operating there, so practical concerns may limit me to only three stacks high, and possibly only twenty wide. The Behemoth was more an experiment to prove that yes, I could indeed go out as wide as I liked&amp;amp;mdash;in fact I ran up the initial test at 100 wide without stacking and struck no problems aside from the obvious lag of 14,400 blocks being all shifted at once. Stacking them three high at 51 wide gave me more blocks. Way more blocks. The Behemoth took this up to a staggering 23,868 blocks with 3 modules, and then 37,440 blocks with 60 slices and using 4 modules. Murder on servers, but great on the number of blocks created. Working in between the stacks caused its own problems with mobs spawning in the dark areas between layers, which I could easily fix by lining the edge of the waterbay with glowstone or some other lighting. There&#039;s no point in bothering with using full-switches with this many modules all going at once, although there&#039;s no reason why I couldn&#039;t lock off each module once the slab was made. Here&#039;s a link showing what the [[Media:Behemoth-2.png|previous model]] looked like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SmoothiMaker&amp;quot;&amp;gt;&lt;br /&gt;
== The SmoothiMaker ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This needed a modification of my standard cobble maker design. Only working on 1.1 and later versions of Minecraft, the adjustments of lava flowing &#039;&#039;down&#039;&#039; onto water means we don&#039;t push the created blocks up one unit, but instead we need to push them up &#039;&#039;two&#039;&#039; units. This needs extra pistons, and further complicated circuitry.&lt;br /&gt;
&lt;br /&gt;
=== First tries ===&lt;br /&gt;
&lt;br /&gt;
[[File:SmoothiFail1.png|thumb|200px|right]]&lt;br /&gt;
&lt;br /&gt;
My second attempt at the SmoothiMaker consisted of me going back to the books and starting off with a single-block maker, pushing out a line of blocks. That was all very well, but how was I going to get this into a slab? By using a pair of makers, one at each end of a line of cobble. Double that, feeding the corners of a cube, and I potentially had the ability to produce a slab that was a massive 22x22x12. That&#039;s 5,808 blocks. Unfortunately, the time it would have taken to massage the blocks into a slab by creating them four at a time, meant that this model was not going to make it past the design phase. Even if I fed all eight corners of the cube, I still wasn&#039;t going to get the speed I wanted.&lt;br /&gt;
&lt;br /&gt;
=== Success! ===&lt;br /&gt;
Thankfully, [[User:dnolan1337|dnolan]] took my existing CobbliMaker and Behemoth design and figured out how to make smoothstone blocks get pushed up and out of the way sufficiently to create another line of smoothstone. In doing this, he provided me with the circuit, which I have since put into action as the SmoothiMaker Diamond. Taking one diamond pick to eat through the created smoothstone slab, it&#039;s easy to see why I called it that. It&#039;s a bit smaller, as I only set this up at 10 units wide, though it still pushes twelve blocks for each &amp;quot;slice&amp;quot; up and out. The circuitry for the Smoothstone making&#039;s definitely more complicated though. No pictures at this stage.&lt;br /&gt;
&lt;br /&gt;
== Where next? ==&lt;br /&gt;
No, I&#039;m not making an automated Obsidianmaker. I can&#039;t push obby with pistons. Sigh. I actually can&#039;t think of other things that can be done that hasn&#039;t already been addressed by automation. I&#039;ve seen automated melon, pumpkin and egg farms, semi-automated wheat farms (though you still have to plant the thing), semi-automated cane farms, and of course the mob spawners. Trees still have to be grown and harvested manually, and animals still have to be bred manually. Hmmm.&lt;br /&gt;
&lt;br /&gt;
Slime killers, anyone?&lt;/div&gt;</summary>
		<author><name>Brickviking</name></author>
	</entry>
</feed>