New Price List Page: Difference between revisions

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Created page with "This page is under construction by Sunny. This might take me a while to get figured out. Thanks for your patience."
 
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This page is under construction by Sunny. This might take me a while to get figured out. Thanks for your patience.
This page is under construction by Sunny. This might take me a while to get figured out. Thanks for your patience. Instead of using an alphabetized list. I'm going to try doing this by categories and groupings of similar stuff.
 
I will explain some of my "logic" in how I'm deciding prices on stuff. I will clean up the explanation stuff in this section as I go along and make real headers and such later after I get the basic look of the page categories and such hashed out.
 
Feel free to make suggestions in the discussion tab but please don't start editing on this page just yet as it will just muck it all up for me and confuse me and make me frustrated and I find that learning how to make wiki pages is enough frustration in and of itself. I say this due to running into that on my first attempt at creating a wiki page and it getting rather disorganized and I'm still not sure how to fix it back up into something that flows a bit better.(I know what I want to do with that technical stuff page I just can't figure out how to make it happen)
 
One diamond = 100 kubes is the base standard unit of measure. Somethings might be listed as being worth more than a diamond. This is due to the introduction of enchantments to the game. Mainly the silk touch and fortune pick-axe. As far as I can tell at this time only ores will be affected by this. My reasoning is that if you could buy a diamond ore for the same 100 kubes like you would a normal diamond you could then turn around and place it and re-mine it with a fortune pick-axe and possibly more than double your number of diamonds.
 
 
'''Mined blocks and their products:'''

Revision as of 15:03, 10 July 2012

This page is under construction by Sunny. This might take me a while to get figured out. Thanks for your patience. Instead of using an alphabetized list. I'm going to try doing this by categories and groupings of similar stuff.

I will explain some of my "logic" in how I'm deciding prices on stuff. I will clean up the explanation stuff in this section as I go along and make real headers and such later after I get the basic look of the page categories and such hashed out.

Feel free to make suggestions in the discussion tab but please don't start editing on this page just yet as it will just muck it all up for me and confuse me and make me frustrated and I find that learning how to make wiki pages is enough frustration in and of itself. I say this due to running into that on my first attempt at creating a wiki page and it getting rather disorganized and I'm still not sure how to fix it back up into something that flows a bit better.(I know what I want to do with that technical stuff page I just can't figure out how to make it happen)

One diamond = 100 kubes is the base standard unit of measure. Somethings might be listed as being worth more than a diamond. This is due to the introduction of enchantments to the game. Mainly the silk touch and fortune pick-axe. As far as I can tell at this time only ores will be affected by this. My reasoning is that if you could buy a diamond ore for the same 100 kubes like you would a normal diamond you could then turn around and place it and re-mine it with a fortune pick-axe and possibly more than double your number of diamonds.


Mined blocks and their products: