Talk:Prices: Difference between revisions
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OK I'm going to take a stab at updating this page. I will still use the 1 diamond = 100 kubes as a base standard unit. If we get an economy plug-in then it's ready to go and in the mean time it will give people a context to base their trades on. [[User:SunnySoulSheep|SunnySoulSheep]] | OK I'm going to take a stab at updating this page. I will still use the 1 diamond = 100 kubes as a base standard unit. If we get an economy plug-in then it's ready to go and in the mean time it will give people a context to base their trades on. [[User:SunnySoulSheep|SunnySoulSheep]] | ||
OK after checking this page out maybe I will make a new page as diamond and cake are locked and I want to make the list in a "similar item" grouping order instead. 1 diamond = 100 kubes / 1 dia ore = 120 kubes / 1 diamond block = 900 kubes then 1 gold ore,ingot,block,nugget ect. | OK after checking this page out maybe I will make a new page as diamond and cake are locked and I want to make the list in a "similar item" grouping order instead. 1 diamond = 100 kubes / 1 dia ore = 120 kubes / 1 diamond block = 900 kubes then 1 gold ore,ingot,block,nugget ect. | ||
== Suggestion for calculating enchant-prices == | |||
The idea is that you account for the minerals used, ie 8dia for a chestplate, and a fixed price for XP/job. | |||
Then you apply the enchantprices. They are based on 25 for prot1, and via a weighting system goes up from there. | |||
If the maxlevel is 5 and only obtainable through the use of anvils, then the cost is increased by 500. | |||
The prices need to be revised, im certain of it. And there probably are some variables i havent accounted for. However, its a startingpoint... | |||
At the bottom, i have included two small examples so you get the idea of where the prices might land. | |||
Cheers, Koads ! | |||
{| class="wikitable" | |||
|- | |||
! Enchant !! Weight !! Levels !! Mincost !! Maxcost !! Note | |||
|- | |||
| Armor | |||
|- | |||
| Protection || 1 || 4 || 25 || 100 || | |||
|- | |||
| Fire || 2 || 4|| 50|| 200 || | |||
|- | |||
| Feather || 2 || 4 || 50 || 200 || | |||
|- | |||
| Blast || 5 || 4 || 125 || 500 || | |||
|- | |||
| Projectile || 2 || 4 || 50 || 200 || | |||
|- | |||
| Respiration || 5 || 3 || 125 || 375 || | |||
|- | |||
| Aqua || 5 || 1 || 125 || 125 || | |||
|- | |||
| Thorns || 20 || 3 || 500 || 1500 || | |||
|- | |||
| Unbreaking || 20 || 3 || 500 || 1500 || | |||
|- | |||
| Weapon | |||
|- | |||
| Sharpness || 1 || 4 || 25 || 100 || 500 | |||
|- | |||
| Smite || 2 || 4 || 50 || 200 || 500 | |||
|- | |||
| Bane || 2 || 4 || 50 || 200 || 500 | |||
|- | |||
| Knockback || 2 || 2 || 50 || 100 || | |||
|- | |||
| Fire || 5 || 2 || 125 || 250 || | |||
|- | |||
| Looting || 5 || 3 || 125 || 375 || | |||
|- | |||
| Unbreaking || 20 || 3 || 500 || 1500 || | |||
|- | |||
| Tools | |||
|- | |||
| Efficiency || 1 || 4 || 25 || 100 || 500 | |||
|- | |||
| Silktouch || 10 || 1 || 250 || 250 || | |||
|- | |||
| Unbreaking || 2 || 3 || 50 || 150 || | |||
|- | |||
| Fortune || 5 || 3 || 125 || 375 || | |||
|- | |||
| Bows | |||
|- | |||
| Unbreaking || 20 || 3 || 500 || 1500 || | |||
|- | |||
| Power || 1 || 4 || 25 || 100 || 500 | |||
|- | |||
| Punch || 5 || 2 || 125 || 250 || | |||
|- | |||
| Flame || 5 || 1 || 125 || 125 || | |||
|- | |||
| Infinity || 10 || 1 || 250 || 250 || | |||
|- | |||
|} | |||
{| class="wikitable" | |||
|- | |||
! Dia-Chestplate | |||
|- | |||
| Resources || 800 | |||
|- | |||
| XPcost || 400 | |||
|- | |||
| Prot4 || 100 | |||
|- | |||
| Proj4 || 200 | |||
|- | |||
| Aqua || 125 | |||
|- | |||
| Thorns2 || 1000 | |||
|- | |||
| || 2625 | |||
|} | |||
{| class="wikitable" | |||
|- | |||
! Dia-Sword | |||
|- | |||
| Resources || 200 | |||
|- | |||
| XPcost || 400 | |||
|- | |||
| Sharp5 || 600 | |||
|- | |||
| Knock2 || 100 | |||
|- | |||
| Loot3 || 375 | |||
|- | |||
| || 1675 | |||
|} | |||
Revision as of 14:37, 15 February 2013
IME, cobble is free - 1ku per stack and dirt is free - 1ku per stack.
Food is usually sold for its healing value.
--ndrwdvdrwlnds--
IMO, instead of just listing rather arbitrary "suggested" price ranges, we should get Zolyx to decide the (hypothetical) Admin Shop prices for these items, and work from there. -will9831
In all honesty though, that would put Zolyx in a very controversial position as prices are affected by supply and demand. When Bis was buying lots of red wool, he caused the price to go up. Same when he bought lots of sandstone. Also, how much someone sells something for also depends on their personal opinion of how valuable something is.
--ndrwdvdrwlnds--
(Fubaka) Cobblestone certainly shouldn't be free - 1ku, as, despite the fact that it is extremely common, it has a very large number of uses, and there are always people who are in great need of the stuff. The reason why cobblestone sells is because when people have a building project, they like to spend more time placing blocks and less time mining stone.
Prices: do we need it?
Col: do we really need this any more?. I mean we could just as easly change this to a trade chart
Maybe they're just waiting till there's a new Economy plugin. Just my idea here. danielbauwens 23:59, 27 March 2012 (PDT)
OK I'm going to take a stab at updating this page. I will still use the 1 diamond = 100 kubes as a base standard unit. If we get an economy plug-in then it's ready to go and in the mean time it will give people a context to base their trades on. SunnySoulSheep OK after checking this page out maybe I will make a new page as diamond and cake are locked and I want to make the list in a "similar item" grouping order instead. 1 diamond = 100 kubes / 1 dia ore = 120 kubes / 1 diamond block = 900 kubes then 1 gold ore,ingot,block,nugget ect.
Suggestion for calculating enchant-prices
The idea is that you account for the minerals used, ie 8dia for a chestplate, and a fixed price for XP/job.
Then you apply the enchantprices. They are based on 25 for prot1, and via a weighting system goes up from there.
If the maxlevel is 5 and only obtainable through the use of anvils, then the cost is increased by 500.
The prices need to be revised, im certain of it. And there probably are some variables i havent accounted for. However, its a startingpoint...
At the bottom, i have included two small examples so you get the idea of where the prices might land.
Cheers, Koads !
| Enchant | Weight | Levels | Mincost | Maxcost | Note |
|---|---|---|---|---|---|
| Armor | |||||
| Protection | 1 | 4 | 25 | 100 | |
| Fire | 2 | 4 | 50 | 200 | |
| Feather | 2 | 4 | 50 | 200 | |
| Blast | 5 | 4 | 125 | 500 | |
| Projectile | 2 | 4 | 50 | 200 | |
| Respiration | 5 | 3 | 125 | 375 | |
| Aqua | 5 | 1 | 125 | 125 | |
| Thorns | 20 | 3 | 500 | 1500 | |
| Unbreaking | 20 | 3 | 500 | 1500 | |
| Weapon | |||||
| Sharpness | 1 | 4 | 25 | 100 | 500 |
| Smite | 2 | 4 | 50 | 200 | 500 |
| Bane | 2 | 4 | 50 | 200 | 500 |
| Knockback | 2 | 2 | 50 | 100 | |
| Fire | 5 | 2 | 125 | 250 | |
| Looting | 5 | 3 | 125 | 375 | |
| Unbreaking | 20 | 3 | 500 | 1500 | |
| Tools | |||||
| Efficiency | 1 | 4 | 25 | 100 | 500 |
| Silktouch | 10 | 1 | 250 | 250 | |
| Unbreaking | 2 | 3 | 50 | 150 | |
| Fortune | 5 | 3 | 125 | 375 | |
| Bows | |||||
| Unbreaking | 20 | 3 | 500 | 1500 | |
| Power | 1 | 4 | 25 | 100 | 500 |
| Punch | 5 | 2 | 125 | 250 | |
| Flame | 5 | 1 | 125 | 125 | |
| Infinity | 10 | 1 | 250 | 250 |
| Dia-Chestplate | |
|---|---|
| Resources | 800 |
| XPcost | 400 |
| Prot4 | 100 |
| Proj4 | 200 |
| Aqua | 125 |
| Thorns2 | 1000 |
| 2625 |
| Dia-Sword | |
|---|---|
| Resources | 200 |
| XPcost | 400 |
| Sharp5 | 600 |
| Knock2 | 100 |
| Loot3 | 375 |
| 1675 |